Eldar have attacked the Ardent Crown in search of an ancient relic. The ship now plummets towards the surface of the planet below. Battle-Brothers must stop the xenos from taking their lost artifact.
Description:
The duplicitous Eldar have attacked the Ardent Crown, a grand Imperial voidship, in search of an ancient relic, lost for millennia. Critically damaged in the attack, the ship plummets towards the surface of the planet below, yet Battle-Brothers must storm the voidship and stop the treacherous xenos from recovering their lost artifact. Pre-generated characters will be available at the event. If you would prefer to bring your own character, please use the following parameters: Create a starting character using only the rules from the Deathwatch core rulebook with an additional 5000 xp.
Eldar have attacked the Ardent Crown in search of an ancient relic. The ship now plummets towards the surface of the planet below. Battle-Brothers must stop the xenos from taking their lost artifact.
Description:
The duplicitous Eldar have attacked the Ardent Crown, a grand Imperial voidship, in search of an ancient relic, lost for millennia. Critically damaged in the attack, the ship plummets towards the surface of the planet below, yet Battle-Brothers must storm the voidship and stop the treacherous xenos from recovering their lost artifact. Pre-generated characters will be available at the event. If you would prefer to bring your own character, please use the following parameters: Create a starting character using only the rules from the Deathwatch core rulebook with an additional 5000 xp.
Eldar have attacked the Ardent Crown in search of an ancient relic. The ship now plummets towards the surface of the planet below. Battle-Brothers must stop the xenos from taking their lost artifact.
Description:
The duplicitous Eldar have attacked the Ardent Crown, a grand Imperial voidship, in search of an ancient relic, lost for millennia. Critically damaged in the attack, the ship plummets towards the surface of the planet below, yet Battle-Brothers must storm the voidship and stop the treacherous xenos from recovering their lost artifact. Pre-generated characters will be available at the event. If you would prefer to bring your own character, please use the following parameters: Create a starting character using only the rules from the Deathwatch core rulebook with an additional 5000 xp.
Lil Pip brought light to the land. However, the scars of the waste run deep. There are more monsters in Equestria than those made by taint and radiation.
Description:
After Gardens of Equestria purged the waste of radiation and taint the world is still in chaos. Raiders still roam the roads between civilized areas, pockets of the former enclave military have established camps in the sky and on the ground, and monsters still roam the broken and scarred Equestria. Ponies from all over are scrambling to claim newly farmable land. However in these camps, far away from the order of Junction R-7, it can be a little unclear who was where first. These disputes usually end in bloodshed, which means one thing to ponies like yourself: Mercenary work.
In this infamous Fourthcore adventure from SVD press, dungeoneers must brave the lethal Fane of the Heresiarch. The Fane is a difficult, deadly, over-the-top dungeon crawl.
The last Fourthcore adv from SVD press, dungeoneers must brave the deadly Fane of the Heresiarch. The Fane is a difficult, lethal, over-the-top dungeon crawl; but if you fail, the world will perish.
They met as kids in training for the king's service, now, twenty years later, they're the famed First Company embarking on what may be their greatest...and final...mission for the crown.
Description:
The members of His Majesty's First Company first met as recruits who saved the realm before their first day of training. A year later, the Training House made an exception to their usual rule and sent them out as a group on their first mission. They were so successful that it was decided that they would stay together in the King's service and have become known throughout the Kingdom as the First Company. See how a protective blacksmith's son, a gentle farmer's daughter, an honorable squire, a lost gutter rat, a stoic fisherman, an arrogant noble and a pair of rambunctious herder twins have grown to become the greatest heroes of the Kingdom of Bendarek!
They met as kids in training for the king's service, now, twenty year's later, they're the famed First Company embarking on what may be their greatest...and final...mission for the crown.
Description:
The members of His Majesty's First Company first met as recruits who saved the realm before their first day of training. A year later, the Training House made an exception to their usual rule and sent them out as a group on their first mission. They were so successful that it was decided that they would stay together in the King's service and have become known throughout the Kingdom as the First Company. See how a protective blacksmith's son, a gentle farmer's daughter, an honorable squire, a lost gutter rat, a stoic fisherman, an arrogant noble and a pair of rambunctious herder twins have grown to become the greatest heroes of the Kingdom of Bendarek!
The first of a series of adventures centering around Darkwood, a prospecting town filled with gunslingers, gambling, and even gypsies.
Description:
Fame, notoriety, and prosperous riches besiege those who venture forthright. Covered in a week’s worth of bugs, grease, stink and mud you have spent days upon days humping it on the South Coast Trade Route to get here. I hope it was worth it - because the land of milk and honey that you heard about is a total crock. That’s right, you got fed a line; the bard played and you danced. The only opportunities in this hellhole are disease and a trip to the Shackles to pay off your debts. Welcome to Darkwood. Character Level: 5th Creation: High Fantasy Point Buy (20 Points)