An evil force has taken the child of slain philanthropist Dr. Thomas Wayne. The Justice Society has been summoned and must rescue the child before this mysterious evil alters heroic destiny.
Description:
This adventure is set in the 1930’s and involves dark times during the era of Pulp heroes. Something amazing is on the horizon. Yet a shadow of evil has entered into the picture and has taken steps to alter destiny. Dr. Destiny using his mystical powers has caught wind of this and has taken steps to correct the problem. Summoning the other members of the Justice Society, together they must rescue from the clutches of evil, a 15 year old boy, the child of philanthropist Dr. Thomas Wayne. Are they too late? The boy’s parent’s years earlier had been gunned down outside a movie house. The boy has been kidnapped from the Gotham City Arkham Academy Boys School. Can the Justice Society save the young man before this mysterious evil alters heroic destiny?
De-aged villains must neutralize the sidekicks and reverse the Dual-mode Emitter of Age Gluon Energy Ray (D.E.A.G.E.R.) Gun before they can wreak their vengeance on the Sunshine Squad!
Deep beneath the streets of New York, Tesla’s doomsday weapon has laid dormant for a century... until now. Can you recover the meta-scientific marvel in time?
A Savage Worlds version of AD&D’s Expedition to the Barrier Peaks. Except you’re modern inter-dimensional explorers seeking out advanced technology. It’s guns & grenades vs. monsters & magic.
Description:
Based on AD&D’s Expedition to the Barrier Peaks. This is the Savage Worlds version of this great adventure. But wait, there’s more! You’re not a bunch of primitive screwheads, you’re an elite force of inter-dimensional explorers seeking out advanced technology. Your mission is to help out a primitive ally of your organization to explore a strange and wondrous “dungeon” and neutralize the potential threat from the Duke’s lands. The real mission: bring back advanced technology to earth. This is a fun twist on one of the greatest old school modules of all time.
Svirfneblin have discovered the ruins of a Drow temple that Lolth visited centuries ago. Your party embarks to explore this place before the Drow find out! A 3-part adventure for PC lvl 10-12.
Description:
Recently discovered by Svirfneblin traders, the ruined edifice of an abandoned Drow temple has caused great concern for all Underdark denizens in the area. Many recall rumors that Lolth herself visited this Temple over two hundred years ago, and since that day its warded doors have remained sealed shut – its location all but forgotten. Summoned to the gnome city of Bilfrin by Sir Kestorly, a Paladin of Ceranray, your party makes plans and preparations in consultation with those who wish to support the quick exploration and cleansing of this place . . . before the Drow realize its discovery! This is a three-part adventure for PCs level 10-12 (pregen characters options from every class provided), meeting nightly (Thurs – Sat). Players are encouraged, but not required, to participate in each evening's adventure for the sake of continuity.
Svirfneblin have discovered the ruins of a Drow temple that Lolth visited centuries ago. Your party embarks to explore this place before the Drow find out! A 3-part adventure for PC lvl 10-12.
Description:
Recently discovered by Svirfneblin traders, the ruined edifice of an abandoned Drow temple has caused great concern for all Underdark denizens in the area. Many recall rumors that Lolth herself visited this Temple over two hundred years ago, and since that day its warded doors have remained sealed shut – its location all but forgotten. Summoned to the gnome city of Bilfrin by Sir Kestorly, a Paladin of Ceranray, your party makes plans and preparations in consultation with those who wish to support the quick exploration and cleansing of this place . . . before the Drow realize its discovery! This is a three-part adventure for PCs level 10-12 (pregen characters options from every class provided), meeting nightly (Thurs – Sat). Players are encouraged, but not required, to participate in each evening's adventure for the sake of continuity.
Svirfneblin have discovered the ruins of a Drow temple that Lolth visited centuries ago. Your party embarks to explore this place before the Drow find out! A 3-part adventure for PC lvl 10-12.
Description:
Recently discovered by Svirfneblin traders, the ruined edifice of an abandoned Drow temple has caused great concern for all Underdark denizens in the area. Many recall rumors that Lolth herself visited this Temple over two hundred years ago, and since that day its warded doors have remained sealed shut – its location all but forgotten. Summoned to the gnome city of Bilfrin by Sir Kestorly, a Paladin of Ceranray, your party makes plans and preparations in consultation with those who wish to support the quick exploration and cleansing of this place . . . before the Drow realize its discovery! This is a three-part adventure for PCs level 10-12 (pregen characters options from every class provided), meeting nightly (Thurs – Sat). Players are encouraged, but not required, to participate in each evening's adventure for the sake of continuity.
Tales speak of a cave where the stars collide, visions are seen and cities, known and unknown, revealed. Are these the tales of heat-baked mad-men? Ambitious parties want to know.
Tales speak of a cave where the stars collide, visions are seen and cities, known and unknown, revealed. Are these the tales of heat-baked mad-men? Ambitious parties want to know.