Two Heads are Better than One FWS #I601 Introductory module
Summary:
The death of a prominent town figure causes a string of events to crush the mining town of Whitehaven, England. Intro to this game set in 1910. Pre-gens provided.
Two Heads are Better than One FWS #I601 Introductory module
Summary:
The death of a prominent town figure causes a string of events to crush the mining town of Whitehaven, England. Intro to this game set in 1910. Pre-gens provided.
It's Wurchaz where we lay our scene. The niece of a prominent local Carad has been abducted. Can you navigate the volatile waters of the ork capital and solve the mystery?
It's Wurchaz where we lay our scene. The niece of a prominent local Carad has been abducted. Can you navigate the volatile waters of the ork capital and solve the mystery?
A cave-in at the Los Almagres silver mine reveals a lost world filled with dangers for which the West isn’t prepared: dinosaurs! (May also include ghosts and rockets)
Travelers in war-torn Araqunidia discover a pristine village of survivors. What is their secret to avoiding the bugs? Will intervention save the village or set it on a path towards doom?
Like the eye of a storm, how long can peace last in the futuristic world of Araqunidia? Heroes prepare the village of Heradise for its eventual doom while the inhabitants live in denial.
Heroes investigate squatters on an ancient temple site in hopes of discovering lost technology and information. This dungeon crawl holds dangers of bugs, traps, elements, and betrayal.