An introductory adventure for Clockwork: Empire, a Victorian Steampunk Horror RPG. Characters attempt to thwart a mutiny, fight something even darker, and escape the airship Egret with their lives.
Description:
Clockwork: Empire is a steampunk roleplaying game set in a Victorian world of gothic horror. Players take the role of exceptional individuals within the British Empire of 1896 as it strives to maintain tradition in the face of scientific advancement, powerful mystical practices, and the Pontus – the primordial chaos which is slowly reclaiming creation. Reality itself is crumbling while debutants vie for social currency, bureaucrats backstab one another, pirates plunder the seas and skies, and a few honorable men and women fight back against the chaos that is consuming the world. The Incident aboard the Egret puts a group of airship passengers in the middle of a mutiny, an event that sets even more dangerous things in motion.
An introductory adventure for Clockwork: Empire, a Victorian Steampunk Horror RPG. Characters attempt to thwart a mutiny, fight something even darker, and escape the airship Egret with their lives.
Description:
Clockwork: Empire is a steampunk roleplaying game set in a Victorian world of gothic horror. Players take the role of exceptional individuals within the British Empire of 1896 as it strives to maintain tradition in the face of scientific advancement, powerful mystical practices, and the Pontus – the primordial chaos which is slowly reclaiming creation. Reality itself is crumbling while debutants vie for social currency, bureaucrats backstab one another, pirates plunder the seas and skies, and a few honorable men and women fight back against the chaos that is consuming the world. The Incident aboard the Egret puts a group of airship passengers in the middle of a mutiny, an event that sets even more dangerous things in motion.
You met just a few hours ago at the local tavern. Now you have a job to do. Looks like it might be goblins... or kobolds. Or maybe even giants. This could take a while.
You met just a few hours ago at the local tavern. Now you have a job to do. Looks like it might be goblins... or kobolds. Or maybe even giants. This could take a while.
You met just a few hours ago at the local tavern. Now you have a job to do. Looks like it might be goblins... or kobolds. Or maybe even giants. This could take a while.
Since World War II, our destiny has been controlled by a powerful few. Now a dying man summons six exceptional people to form a team with one goal: to break humanity's chains, one link at a time.
It's a simple job. Just walk into the unattended mansion, grab the jewel box, and walk out. What could possibly go wrong?
Description:
What a simple job. You and a group of other professionals have been hired to steal a jewel box and whatever is inside. It pays well and you can keep anything else you can carry out of the mansion. The owners are going to be out of town, so you just have to walk in and walk out. Eight of you to do this seems like a lot of overkill, but who are you to complain, there will be plenty of loot for all. Or so the big boss says. This is heavily role playing based with extensive trap and puzzle solving. There will generally be minimal combat. Some fantasy role playing experience is required. This is not bawdy, but mature players only please.
It's a simple job. Just walk into the unattended mansion, grab the jewel box, and walk out. What could possibly go wrong?
Description:
What a simple job. You and a group of other professionals have been hired to steal a jewel box and whatever is inside. It pays well and you can keep anything else you can carry out of the mansion. The owners are going to be out of town, so you just have to walk in and walk out. Eight of you to do this seems like a lot of overkill, but who are you to complain, there will be plenty of loot for all. Or so the big boss says. This is heavily role playing based with extensive trap and puzzle solving. There will generally be minimal combat. Some fantasy role playing experience is required. This is not bawdy, but mature players only please.
So, all the craziness of the past few years? Stull's ley lines, Vegas nearly destroyed, the Wild Hunt unleashed, Dionysus' depression? Asmodeus has tied it all together in a bid for ultimate power.
Description:
This is an adventure in the setting of the Supernatural television show, with the Players playing pre-generated Hunters other than Dean & Sam Winchester (there are some canonical characters available, such as Bobby Singer & Jo Harvelle.) Although combat with the Monster of the Week is likely to happen at the end of the adventure, the adventure itself is primarily a mystery: the Hunters need to figure out what the Demon Lord Asmodeus is up to and foil his plans before he succeeds. Of course, facing the last remaining Lord of Hell certainly isn't going to be a cake walk, and Hunter luck tends to Suck Out Loud...
Saying farewell to your favorite club one last time before the building is razed is hard; it’s worse when you are a wraith!
Description:
Used to be that you could find a club like Tzara’s in every town — a dark place where scary people in black clothes smoked, drank, screwed and danced to their hearts’ content as the DJ played music that would make them move. Trends come and go, though, and tonight is the farewell party: in the morning, the doors are locked forever, as the building’s scheduled to be razed to make room for an apartment complex. For your Circle, it’s the last chance to settle scores, soak up Pathos, and figure out what comes next. Can you stop the progress of time? Save the club? Dance the Ghost with Lucretia just once more? Pre-generated characters are provided for this event.