One standard year after the end of the Third Sathar War, the Rim system of Cthonia enjoys an uneasy peace. A retro classic SF game from the writer of the popular Free Mars webcomic.
Description:
139 f.y. - It is one year after the end of the Third Sathar War. The border system of Cthonia, once disputed territory, has been granted to the Sathar in compliance with the Klaeok Treaty that ended major hostilities. The small UPF colony on Cthonia Prime has been evacuated, the refugees leaving just ahead of the Sathar occupation. But not everyone is accepting of the New Peace. And, with tensions on the Frontier still running high, even a small spark could set off another galactic war.
A secret cult works to summon Azrael the Archangel of Death. Save the world playing as a rogue talent in this Hellblazer styled, modern day super-powered adventure.
A secret cult works to summon Azrael the Archangel of Death. Save the world playing as a rogue talent in this Hellblazer styled, modern day super-powered adventure.
Can you fend off horrors and escape the insidious traps of Fel Dungeon, use guile to survive the frozen fields of Sedge Weald and return to the Prairie Hamlet in one piece? Only time will tell...
Can you fend off horrors and escape the insidious traps of Fel Dungeon, use guile to survive the frozen fields of Sedge Weald and return to the Prairie Hamlet in one piece? Only time will tell...
Daighen, a Dunnish clan-hold, has been assailed by the walking dead. Many suspect a minion of darkness has taken up residence in the Ghost-caves. Heroes (or mercenaries) need only apply.
Stronghold is in ruins and countless villains run amok. The Defiant forge an uneasy alliance to clean up the mess. But is my enemy’s enemy really a friend? Mature role-playing in the Post Human Age.
Stronghold is in ruins and countless villains run amok. The Defiant forge an uneasy alliance to clean up the mess. But is my enemy’s enemy really a friend? Mature role-playing in the Post Human Age.
Stronghold is in ruins and countless villains run amok. The Defiant forge an uneasy alliance to clean up the mess. But is my enemy’s enemy really a friend? Mature role-playing in the Post Human Age.