A group of Frost Dwarves fight their way deep into the Black Ice of Karad Marn to find an ancient burial vault, which may hold the key to turning the tide of the sixty year battle against the orcs.
A group of Frost Dwarves fight their way deep into the Black Ice of Karad Marn to find an ancient burial vault, which may hold the key to turning the tide of the sixty year battle against the orcs.
Echoes of ancient horrors stalk the forlorn halls of your ancestors. Can you solve the mystery before the Devil's Masque? Or will Molloch claim his winsome bride? A mystery that will end in blood.
Echoes of ancient horrors stalk the forlorn halls of your ancestors. Can you solve the mystery before the Devil's Masque? Or will Molloch claim his winsome bride? A mystery that will end in blood.
The Slayer's Watcher, Rupert Giles, has asked for help in combatting a sudden surge of evil in Sunnydale. No one knows who or what has unleashed all these monsters, but they desperately need help.
Description:
Rupert Giles, the Slayer's Watcher from Sunnydale, CA, has asked for a team of investigators to help with a sudden surge of supernatural evil in their town. For the past 2 weeks, it seems the cork in the Hellmouth under Sunnydale has been opened, for Buffy and the Scooby gang have had their hands full with more than the usual amount of vampires, along with other creatures as well. He's not sure if it was someone or something that has released these monsters, but they desperately need help. A new adventure into the unknown by your friends at Bladerunner-Press.
The Slayer's Watcher, Rupert Giles, has asked for help in combatting a sudden surge of evil in Sunnydale. No one knows who or what has unleashed all these monsters, but they desperately need help.
Description:
Rupert Giles, the Slayer's Watcher from Sunnydale, CA, has asked for a team of investigators to help with a sudden surge of supernatural evil in their town. For the past 2 weeks, it seems the cork in the Hellmouth under Sunnydale has been opened, for Buffy and the Scooby gang have had their hands full with more than the usual amount of vampires, along with other creatures as well. He's not sure if it was someone or something that has released these monsters, but they desperately need help. A new adventure into the unknown by your friends at Bladerunner-Press.
This is a mid-level adventure for those who want a deeper look into Age Past. Play a magically charged craftsman who quests to save her village in a strange twist on the nursery rhyme.
The quarreling denizens of Camden Street witness bizarre events unfold at the local market. Can they set aside their differences & solve the mystery before the community succumbs to madness & terror?
Description:
The quarreling denizens of Camden Street witness bizarre events unfold at the local market: A renowned apothecary begins giving her wares away for free. A group of street urchins begin stealing jewelry in lieu of food. A normally docile old woman bursts into a fit of inexplicable rage & violence. The local constable suddenly becomes more interested in wind chimes than preventing crime. Amid the chaos, a motley crew of neighbors discovers they alone are immune. Can they set aside their differences & solve the mystery before the community succumbs to madness & terror?
A dig in the mountains unearths far more than dinosaurs, and the Nazis want the secret. You're caught right in the middle... as usual! Learn to play with the author!
A brilliant German scientist has slipped his minders and is en route to Constantinople. Can your team of British agents keep the defector safe against German agents, mad scientists, and more?
Description:
An operative of the War Office’s newly constituted intelligence service, working in British-occupied Constantinople, has just received an encrypted cable from London containing rather startling news and instructions. An extremely high level scientist in the German military research apparatus has made known his intent to defect. The scientist has somehow slipped his minders during a scheduled rest at a resort in the Bavarian Alps and is at this moment en route to Constantinople via airship. The orders are to drop everything and assemble a team of local agents to meet the scientist at the smugglers airfield outside the city and keep him safe until transport to the UK is arranged. Complicating matters is the fact that Special Branch has somehow found about this matter and insists on having some of their constables involved.