The Joker takes over Arkham and turns it into a reality TV show. He forces inmates to compete in challenges to determine who is Gotham’s #1 nut job. Tune in to see who is crowned King of the Fools.
The Joker takes over Arkham and turns it into a reality TV show. He forces inmates to compete in challenges to determine who is Gotham’s #1 nut job. Tune in to see who is crowned King of the Fools.
In the mist of 2 warring realms, your adventuring party will weave their way through the dangers to seek the “HOPE”; as the “HOPE” will return order to the divided lands.
Description:
Your adventuring party finds themselves guided by their dream, divine intervention, and tails of old to partake a quest among the land of 2 warring realms. The party will weave their way through dangers to seek the “HOPE”; as the “HOPE” will return order to the divided lands. Expect intrigue, divine directions, a moderate level of role playing, and good old hack and slash. Provided: materials, pre-gen characters, and a DM. BYOD (Bring your own dice).
Society has crumbled due to the undead uprising. You need to survive, help your community grow, or take personal advantage of the situation. How you advance those agendas affect all those around you.
Society has crumbled due to the undead uprising. You need to survive, help your community grow, or take personal advantage of the situation. How you advance those agendas affect all those around you.
Society has crumbled due to the undead uprising. You need to survive, help your community grow, or take personal advantage of the situation. How you advance those agendas affect all those around you.
At the end of the world, survivors flee to Chicago for safety. But what if that safety is an illusion? You join other hunters to discover how the city has remained so calm in the end times.
At the end of the world, survivors flee to Chicago for safety. But what if that safety is an illusion? You join other hunters to discover how the city has remained so calm in the end times.
At the end of the world, survivors flee to Chicago for safety. But what if that safety is an illusion? You join other hunters to discover how the city has remained so calm in the end times.
The village of Tallbanks is attacked by bandits who have broken the village's spirit towers leaving it vulnerable to shivers slowly gathering in the wilds, attacking every night with growing numbers.