A high-profile kidnapping is getting the wrong kind of attention from every alien species in the galaxy, and every bounty hunter on the station is competing to collect the ultimate prize.
Use your rune stones to descend into a condemned mineshaft looking for the source of a debilitating pestilence. Can the land vaettir be saved, or will you be consumed by darkness and madness?
Elite mercs flown to post-industrial Detroit wasteland. Killer drones circle Belle Isle. Salt mines? Occupied. Metal in your face; tats on your arms. 2013: a future so dark you must wear mirrorshades.
King Rupert the Second takes peace and stability very seriously. Your group of monster hunters has been dispatched to take care of some trolls. Easy money? Not likely.
Description:
The Kingdom of Selvas is a peaceful place. King Rupert the Second, Lord Protector of the Realm takes peace and stability very seriously. After spending his youth eliminating monsters and other threats from his kingdom, he has turned over monster threats to the kingdom to those best suited to the task – adventurers. A bounty system with payouts by type and number of monsters keeps adventurers in business. Add in a strict policy of secrecy whenever possible and the people of Selvas have forgotten most of the threats that their fathers and grandfathers faced. Your organization – Monster Hunters – has received notification of trolls stopping traffic in the town of Ganzaga. Your group has been outfitted with horses and a wagon, and a good amount of wizards fire (very helpful for trolls) and sent to take care of the problem and collect the bounty.