The scramble is on to reach the most recently discovered Ancient Martian ruin! What wonders lie hidden in those crumbling walls? The only way to find out is to beat the everyone else to the site.
Description:
A few weeks ago a French reconnaissance plan spotted a previously unknown Ancient Martian ruin deep in the Western Highlands. The word has gotten out and now the race is on, not just to be the first expedition there, but to survive and return with lost technology that can be sold or reverse engineered. Will the next RAY gun or war walker be hidden in those crumbling walls? The only way to find out is to beat the French, Germans, freebooters, and native Martian princes to the site in this Rocket Age episode for 2-4 players.
The scramble is on to reach the most recently discovered Ancient Martian ruin! What wonders lie hidden in those crumbling walls? The only way to find out is to beat the everyone else to the site.
Description:
A few weeks ago a French reconnaissance plan spotted a previously unknown Ancient Martian ruin deep in the Western Highlands. The word has gotten out and now the race is on, not just to be the first expedition there, but to survive and return with lost technology that can be sold or reverse engineered. Will the next RAY gun or war walker be hidden in those crumbling walls? The only way to find out is to beat the French, Germans, freebooters, and native Martian princes to the site in this Rocket Age episode for 2-4 players.
Your team of inter-dimensional explorers has arrived on an alien world and will be forced to make decisions with moral implications that will affect the survival of an entire race of people.
Description:
This is a Sci-Fi classic styled adventure. Your inter-dimensional team has arrived unexpectedly on an alien world. With no knowledge of the locals or the situation, you team will be forced to make decisions with moral implications that will affect the survival of an entire race of people. This is not intended to be a combat heavy adventure and is best enjoyed by players who like moral challenges. While a full-on combat option is possible, their also exists the possibility to resolve the entire adventure without a single combat action. The choice is yours and I will indulge either direction with enthusiasm.
The final chapter in the saga. Your characters will correct the mistake Alpha and Omega made millennia before. Playing in the previous parts is not necessary and food will be provided.
A mysterious light glows in the darkest desert night. Many claim a lost temple full of otec exists. The cult of Xor’tel controls the area rumored to hold the lost temple. Do you dare oppose them?
A mysterious light glows in the darkest desert night. Many claim a lost temple full of otec exists. The cult of Xor’tel controls the area rumored to hold the lost temple. Do you dare oppose them?
Each of you escaped from the same Gentry and when you hear that another just like you has made it back, you of course go and help. But nothing is ever simple and safe...
Description:
You escaped her doll house before, but the nightmares remain. It's something you and the rest of your motley try to forget now. As survivors of Doll Face, each one of you know well the hell that's just beyond the hedge in a seemingly innocent dollhouse. So, when word gets out that another Lost escaped her, your motley is pledged with the task of ushering them home to their new life. Only now though it would seem that this new Lost has brought more back from Arcadia then the painful familiar stories you try to forget, no something else made it here too and it wants her toys back. Pre-generated characters are provided for this event.
The Commissione sends a request for runners and you an offer you can't refuse. Don O'Rilley of the Boston Cosa Nostran needs to track down a missing soldato but there may be more than meets the eye.
The Commissione sends a request for runners and you an offer you can't refuse. Don O'Rilley of the Boston Cosa Nostran needs to track down a missing soldato but there may be more than meets the eye.