With only fragments of their memory intact, the party attempts to learn more about its recent past - and how the small, beleagured town of Ellham fits into it all.
Description:
After escaping the Halls of Malkentnor, the party must continue their trek toward Camyrleigh in the hopes of regaining their lost memories. But en route, they find a tiny roadside farming town named Ellham, now occupied by the same creatures their legion fell prey to in the underground caverns! Will the town provide them with some answers to their identities, or simply pose more questions? This second part of the introduction to the World of Phantasie setting is for 2nd-4th Level (prefab characters and archetypes will be available for all players). This is the second part of the Shards of Memory series, but the 1st part is not a prerequisite.
An experience in intrigue & deception! Who you can trust & who is out to get you? Focus is on role playing & interaction with other PCs based on pre-generated character's backgrounds and motivations.
Boredom. Well-dressed elf arrives. Royal student missing. Company perfectly shaped for retrieving the prince. 2002 Reprise. Falsettos encouraged, role-playing inevitable. 4th level chars provided.
Description:
Your adventuring career is on hold while you care for an injured father. Two dull months pass until a well-dressed elf arrives. His royal student is missing. Your company is perfectly shaped for the task of retrieving the prince. Be ready for corny humor. Reprised from GenCon 2002. Falsettos encouraged, role-playing inevitable. 4th level characters provided.
Boredom. Well-dressed elf arrives. Royal student missing. Company perfectly shaped for retrieving the prince. 2002 Reprise. Falsettos encouraged, role-playing inevitable. 4th level chars provided.
Description:
Your adventuring career is on hold while you care for an injured father. Two dull months pass until a well-dressed elf arrives. His royal student is missing. Your company is perfectly shaped for the task of retrieving the prince. Be ready for corny humor. Reprised from GenCon 2002. Falsettos encouraged, role-playing inevitable. 4th level characters provided.
Boredom. Well-dressed elf arrives. Royal student missing. Company perfectly shaped for retrieving the prince. 2002 Reprise. Falsettos encouraged, role-playing inevitable. 4th level chars provided.
Description:
Your adventuring career is on hold while you care for an injured father. Two dull months pass until a well-dressed elf arrives. His royal student is missing. Your company is perfectly shaped for the task of retrieving the prince. Be ready for corny humor. Reprised from GenCon 2002. Falsettos encouraged, role-playing inevitable. 4th level characters provided.
A horror/suspense take on the Firefly universe. You wake up with no memory and four companions who are just as forgetful. How will you cope with being on the edge of nothing?
Description:
You awake in the cold cargo bay of an old rust-bucket ship floatin' out in the black. You can't remember your own name, and by the looks of the other people you woke up with you aren't the only one. The engine's barely turning - just enough to keep everyone breathing - and there's something strange about such a big boat being so quiet... A short pre-made adventure with a horror/suspense theme. This adventure involves far more social roleplay than combat.
A horror/suspense take on the Firefly universe. You wake up with no memory and four companions who are just as forgetful. How will you cope with being on the edge of nothing?
Description:
You awake in the cold cargo bay of an old rust-bucket ship floatin' out in the black. You can't remember your own name, and by the looks of the other people you woke up with you aren't the only one. The engine's barely turning - just enough to keep everyone breathing - and there's something strange about such a big boat being so quiet... A short pre-made adventure with a horror/suspense theme. This adventure involves far more social roleplay than combat.
Take turns as a personality inside John's head. Get him to do what your personality thinks is best, even if the other personalities don't agree. Lots of players, only one PC. Everyone is John!
Oooooh What's that Smell? The smell that surrounds you?
Summary:
There is a terrible smell coming from the sewers, which is effecting the trade district of Balindur. You and your cohorts have been contracted by a local merchant to get rid of the stench.