A woman appears, claiming to be from the past. Asked to establish the validity of her claim, the team uncovers secrets long thought hidden. Can they determine the truth in time to save the day?
A most deadly dungeon of tricks, traps and guardians await you. Only the most talented and lucky will survive. Do you have what it takes? A Fourthcore adventure.
In the final Fourthcore adventure from Save Verses Death, dungeoneers must brave the deadly Fane of the Heresiarch. If they fail, the world will perish.
Description:
SND02: Fane of the Heresiarch. A Fourthcore Adventure. None know from where the Heresiarch first came, but all remember the night that it did. It rode from the bleeding stars on a great serpent; hurling bolts of obsidian lightning. Its infernal army swept aside the defenses of the mortal empires, decimating legions once thought to be the invincible fist of humanity's god-kings. Faceless priests bearing the symbol of the trident drifted through the fallen cities and spoke a single, simple offer: worship the Heresiarch or die. In a last stand that united all the empires of humanity, a way was cleared into an infernal stronghold said to contain a gate to the Heresiarch’s fane. All is silent save for the clangor of distant battle. Surrounded by grim knights and weaping peasants you step through the glowing, shrieking doorway, knowing there will be no help and likely no return.
Monsters and aliens are not real, but what if they were? Who would be qualified to fight them? Fans. Set in the webcomic Fans!, players will be the elite anti-supernatural strike force AEGIS.
The new recruits are done with their training and the King has sent them on their first assignment. An entire village, and all the people, have been turned to glass. Don't break anything...or anyone!
Description:
Every year the King sends forth the Bounders in search of new volunteers to recruit for training in the King's service. On their way to becoming students at Hareth Keep, the latest group of young, would-be adventurers saved the kingdom (with a little help from the twin gods of luck!) Now they've finished their formal instruction and the King already has a job for them - discover just how and why an entire village, including every living man, woman and child, was turned to glass. Careful! Don't break anything...or anyone! They're very fragile! It's a long journey frought with peril, but this time the blacksmith, the farmer's daughter, the snob, the squire, the waif and the sailor are much better prepared and they're determined to prove themselves...despite the rambunctious twins.
The new recruits are done with their training and the King has sent them on their first assignment. An entire village, and all the people, have been turned to glass. Don't break anything...or anyone!
Description:
Every year the King sends forth the Bounders in search of new volunteers to recruit for training in the King's service. On their way to becoming students at Hareth Keep, the latest group of young, would-be adventurers saved the kingdom (with a little help from the twin gods of luck!) Now they've finished their formal instruction and the King already has a job for them - discover just how and why an entire village, including every living man, woman and child, was turned to glass. Careful! Don't break anything...or anyone! They're very fragile! It's a long journey frought with peril, but this time the blacksmith, the farmer's daughter, the snob, the squire, the waif and the sailor are much better prepared and they're determined to prove themselves...despite the rambunctious twins.
The new recruits are done with their training and the King has sent them on their first assignment. An entire village, and all the people, have been turned to glass. Don't break anything...or anyone!
Description:
Every year the King sends forth the Bounders in search of new volunteers to recruit for training in the King's service. On their way to becoming students at Hareth Keep, the latest group of young, would-be adventurers saved the kingdom (with a little help from the twin gods of luck!) Now they've finished their formal instruction and the King already has a job for them - discover just how and why an entire village, including every living man, woman and child, was turned to glass. Careful! Don't break anything...or anyone! They're very fragile! It's a long journey frought with peril, but this time the blacksmith, the farmer's daughter, the snob, the squire, the waif and the sailor are much better prepared and they're determined to prove themselves...despite the rambunctious twins.
The new recruits are done with their training and the King has sent them on their first assignment. An entire village, and all the people, have been turned to glass. Don't break anything...or anyone!
Description:
Every year the King sends forth the Bounders in search of new volunteers to recruit for training in the King's service. On their way to becoming students at Hareth Keep, the latest group of young, would-be adventurers saved the kingdom (with a little help from the twin gods of luck!) Now they've finished their formal instruction and the King already has a job for them - discover just how and why an entire village, including every living man, woman and child, was turned to glass. Careful! Don't break anything...or anyone! They're very fragile! It's a long journey frought with peril, but this time the blacksmith, the farmer's daughter, the snob, the squire, the waif and the sailor are much better prepared and they're determined to prove themselves...despite the rambunctious twins.
Come and play our new fantasy roleplaying game made just for kids. Adults and kids with badges need event tickets. Young kids without a badge can play free if accompanied by a ticket holder.
Come and play our new fantasy roleplaying game made just for kids. Adults and kids with badges need event tickets. Young kids without a badge can play free if accompanied by a ticket holder.