Sir Flux & Co. receive news of Prince Harry's disappearance in King George's new London tunnel. Only they can investigate. Roleplaying encouraged, combat inevitable. 9th to 11th level chars provided.
Description:
Sir Flux and company returned to Oxford after leaving Morgana's body in the care of Merlin. They return to find Lord Balmoric directing rebuilding of the council chambers damaged during the Dragon Invasion. Prince Edmund the Unlikely drops in to ask the party to recover his brother, Prince Harry. The Prince had been investigating the disappearance of tunnel diggers in London when he too disappeared. It's time for a little dungeon delve. Campaign converted to Pathfinder. Roleplaying encouraged, combat inevitable. 9th to 11th level chars provided.
Sir Flux & Co. receive news of Prince Harry's disappearance in King George's new London tunnel. Only they can investigate. Roleplaying encouraged, combat inevitable. 9th to 11th level chars provided.
Description:
Sir Flux and company returned to Oxford after leaving Morgana's body in the care of Merlin. They return to find Lord Balmoric directing rebuilding of the council chambers damaged during the Dragon Invasion. Prince Edmund the Unlikely drops in to ask the party to recover his brother, Prince Harry. The Prince had been investigating the disappearance of tunnel diggers in London when he too disappeared. It's time for a little dungeon delve. Campaign converted to Pathfinder. Roleplaying encouraged, combat inevitable. 9th to 11th level chars provided.
A Steampunk Torchwood, The Defenders secretly “protect the Empire from those threats from which there are no other defenses."
Description:
Set in Victorian England, The Defenders of the Empire are a secret organization charged with “protecting the Empire from those threats from which there are no other defenses.” The DOE themselves are a motley crew of people of extraordinary talents. Picture a Steampunk Torchwood. The team is assembled to stop the menace of the legendary Spring-Heeled Jack. But soon, the mystery leads them to a world spanning adventure to stop a threat that endangers not just the Empire, but the very Earth! This game will take the Ubiquity system and apply it to dark adventure in Victorian England.
A Steampunk Torchwood, The Defenders secretly “protect the Empire from those threats from which there are no other defenses."
Description:
Set in Victorian England, The Defenders of the Empire are a secret organization charged with “protecting the Empire from those threats from which there are no other defenses.” The DOE themselves are a motley crew of people of extraordinary talents. Picture a Steampunk Torchwood. The team is assembled to stop the menace of the legendary Spring-Heeled Jack. But soon, the mystery leads them to a world spanning adventure to stop a threat that endangers not just the Empire, but the very Earth! This game will take the Ubiquity system and apply it to dark adventure in Victorian England.
Defenders of the Infinite Realities: The Azaroth Agenda
Summary:
There are many Earths, and Istvatha of V’han is set on conquering them all. Armed with magic and technology, the Defenders of the Infinite Realities slide between worlds to foil her invasions.
Description:
There is a group of masked men fighting a secret war; there are many Earths, and Istvatha of V’han is set on conquering them all. Armed with magic and technology, the Defenders of the Infinite Realities slide between worlds to foil her invasions.
You saw something that shouldn’t have been possible. Committed to an asylum, you must find a way to prove that you aren't insane and get out of this crazy house as the doctors are out to kill you!
Description:
You saw something that shouldn’t have been possible; the only way to describe it was magic. When you told a trusted family member they had you committed to an asylum. Now, you have to find a way to prove that you are not insane and find a way out of this crazy house, because the doctors are out to kill you. An event designed to introduce players and new characters to the Fellowship of the White Star campaign of Earth, 1909. Author - Misty Long.
You saw something that shouldn’t have been possible. Committed to an asylum, you must find a way to prove that you aren't insane and get out of this crazy house as the doctors are out to kill you!
Description:
You saw something that shouldn’t have been possible; the only way to describe it was magic. When you told a trusted family member they had you committed to an asylum. Now, you have to find a way to prove that you are not insane and find a way out of this crazy house, because the doctors are out to kill you. An event designed to introduce players and new characters to the Fellowship of the White Star campaign of Earth, 1909.
You saw something that shouldn’t have been possible. Committed to an asylum, you must find a way to prove that you aren't insane and get out of this crazy house as the doctors are out to kill you!
Description:
You saw something that shouldn’t have been possible; the only way to describe it was magic. When you told a trusted family member they had you committed to an asylum. Now, you have to find a way to prove that you are not insane and find a way out of this crazy house, because the doctors are out to kill you. An event designed to introduce players and new characters to the Fellowship of the White Star campaign of Earth, 1909. Author - Misty Long.
You saw something that shouldn’t have been possible. Committed to an asylum, you must find a way to prove that you aren't insane and get out of this crazy house as the doctors are out to kill you!
Description:
You saw something that shouldn’t have been possible; the only way to describe it was magic. When you told a trusted family member they had you committed to an asylum. Now, you have to find a way to prove that you are not insane and find a way out of this crazy house, because the doctors are out to kill you. An event designed to introduce players and new characters to the Fellowship of the White Star campaign of Earth, 1909. Author - Misty Long.