The wilderness of Barsaive holds many dangers, and danger can strike closer to home than one might expect. Sometimes you can't save everyone. All you can do is make sure no-one else gets hurt later.
The wilderness of Barsaive holds many dangers, and danger can strike closer to home than one might expect. Sometimes you can't save everyone. All you can do is make sure no-one else gets hurt later.
A message of help flashes on your computer. An old friend needs help bringing a trader to justice and finding a power source in 1846. "Don't worry about scaring the locals, they are already dead."
A Jedi healer has been rumored to have begun dabbling in the forbidden art of Sith Alchemy. The council has sent you to these accusations and, if necessary, bring your former comrade to justice.
Your Republic Commando squad have been dispatched to the site of a suspected Separatist weapon research facility. Your job is simple: Reconnoiter the site...then blow it up.
A tip has come your way , the score of a lifetime! All you have to do is infiltrate an Imperial storehouse garrisoned by 4 dozen or so Stormtroopers, lead by an Imperial Inquisitor... Easy!
Rebel supply convoys have been disappearing near the Balthus asteroid field. Your squadron is searching the area, hoping to find your lost allies when a faint beacon comes from the sea of rocks...
There is a disturbance in the Force...Darth Wyyrlok sees it as a threat to the unity of the One Sith and has dispatched your force to deal with the situation.
Your dear grandma Rosa is always calling for you to visit, but now she’s calling for help. Something strange is going on, can you get to the bottom of it before the lights in the sky come for her?