Part Two of the Ripper Anniversary Series. A mystic in London assaults a constable in order to get himself (or herself) arrested. He is worried that the violent visions he is experiencing may either predict harm coming to himself or may drive him to hurt others. A member in Scotland Yard alerts the Fellowship of the White Star that this is a person who needs to be spoken to. Low-level (level 1-5) characters.
Part Two of the Ripper Anniversary Series. A mystic in London assaults a constable in order to get himself (or herself) arrested. He is worried that the violent visions he is experiencing may either predict harm coming to himself or may drive him to hurt others. A member in Scotland Yard alerts the Fellowship that this is a person who needs to be spoken to. Low-level (level 1-5) characters. (A-402)
Part 1 of the Ripper Anniversary series. One of our Gatherers is also a name at Lloyd's of London who reports that some of his recent investments may involve the business of the supernatural rather than of insurance. Go to London to see if you can help. An event for low level characters occurring on Friday, April 3, 1908.
Part 1 of the Ripper Anniversary series. One of our Gatherers is also a name at Lloyd's of London who reports that some of his recent investments may involve the business of the supernatural rather than of insurance. Go to London to see if you can help. An event for low level characters occurring on Friday, April 3, 1908.
For over one hundred years the ruins of Caer Arweth have stood empty and desolate, a grim memorial to the folly and hubris of the last lord of the castle. Now, strange lights have been seen on the castle's broken battlements and peasants who dwell nearby have gone missing. Can you uncover the dark secrets of Caer Arweth? Come play an old school game with new school sensibilities.
Romans from the IX Legion in Brittania make an unexpected journey to the ancient world of Tal Chernan where they must learn the secret to return home, or they can choose to stay...
Earth was dying and nothing could be done to save her. Only 40 city ships took off, and the plan to stay togehter did not survive the first 150 years of travel. Each ship agreed to stay in contact in case a suitable home world could be found, and each ship did except the London. Now the Chicago has stumbled upon the London floating in space and you were elected to investigate. Lucky you. Role playing emphasized.
A small miner's town in the Dragonforge Mountains is stricken by a curse after discovering the mythical Mines of Falagrimm. The local Clerics lament their inability to stop the curse from destroying the town and the adventurers are engaged to enter the mines and seal them again forever.
A small miner's town in the Dragonforge Mountains is stricken by a curse after discovering the mythical Mines of Falagrimm. The local Clerics lament their inability to stop the curse from destroying the town and the adventurers are engaged to enter the mines and seal them again forever.
A small miner's town in the Dragonforge Mountains is stricken by a curse after discovering the mythical Mines of Falagrimm. The local Clerics lament their inability to stop the curse from destroying the town and the adventurers are engaged to enter the mines and seal them again forever.