Danger Lurks Below Turnberry Castle! Novice adventurers respond to the desperate call of the castle steward. A wild animal is loose just as the lord of Turnberry is set to return for the winter. The embarrassing situation needs to be dealt with quickly! The heroes soon find there is more to the situation than first meets the eye. Drawn into the midst of a conspiracy, the PCs must fight to neutralize a threat to the safety of the entire castle.
Danger Lurks Below Turnberry Castle! Novice adventurers respond to the call of the castle steward. A wild animal is loose just as the lord of Turnberry is set to return for the winter. The heroes soon find there is more to the situation than first meets the eye. Drawn into the midst of a conspiracy, the PCs must fight to neutralize a threat to the safety of the entire castle. Stand alone adventure. Players do not need to have played part 1.
An ill-advised blockade of the Strait of Gibraltar sees a motley collection of European vessels pitted against a gigantic junk from the Treasure Fleet of Zheng He. Who will claim victory on the high seas? Join us for a large scale sea battle.
An unruly neighbor is causing trouble for the village of Deep Marsh. The Church of Light would like you to investigate and sort out the problem. No one expects you to return, but that's only half of it. Can you get to the bottom of things, before it spills out into the world? A Campaign Introductory Adventure for character levels 1-3.
An unruly neighbor is causing trouble for the village of Deep Marsh. The Church of Light would like you to investigate and sort out the problem. No one expects you to return, but that's only half of it. Can you get to the bottom of things, before it spills out into the world? A Campaign Introductory Adventure for character levels 1-3.
An unruly neighbor is causing trouble for the village of Deep Marsh. The Church of Light would like you to investigate and sort out the problem. No one expects you to return, but that's only half of it. Can you get to the bottom of things, before it spills out into the world? A Campaign Introductory Adventure for character levels 1-3.
An unruly neighbor is causing trouble for the village of Deep Marsh. The Church of Light would like you to investigate and sort out the problem. No one expects you to return, but that's only half of it. Can you get to the bottom of things, before it spills out into the world? A Campaign Introductory Adventure for character levels 1-3.
King Josef Calvarion I opens the new Hope Bridge across the river Knox, when the realm faces a crisis & needs new heroes. You will need to make a new character, or bring an existing 1st-3rd level KotD character.
King Josef Calvarion I opens the new Hope Bridge across the river Knox, when the realm faces a crisis & needs new heroes. You will need to make a new character, or bring an existing 1st-3rd level KotD character.
King Josef Calvarion I opens the new Hope Bridge across the river Knox, when the realm faces a crisis & needs new heroes. You will need to make a new character, or bring an existing 1st-3rd level KotD character.