Slayings in Singapore attract the attention of the Fellowship Oracles. There is something familiar about the manner in which many prostitutes are meeting a violent death. An adventure designed for mid/high level (6th level and up) characters set in the Fellowship of the White Star setting of Earth, 1908.
Slayings in Singapore attract the attention of the Fellowship Oracles. There is something familiar about the manner in which many prostitutes are meeting a violent death. An adventure designed for mid/high level (6th level and up) characters set in the Fellowship of the White Star setting of Earth, 1908.
October 1942: A group of US Paratroopers make a night training drop in England. It's just a training exercise. What could possibly go wrong. A Delta Green scenario.
October 1942: A group of US Paratroopers make a night training drop into the Pennine Mountains of England. It's just a training exercise. What could possible go wrong. A Delta Green scenario.
It is late Spring of 1943. The Axis positions in North Africa are collapsing. In the midst of all of this, a group of US Paratroopers from Item Company, 525th Parachute Infantry are sent into the Aures Mountains of Tunisia to locate an old archaeological dig site and recover some rare artifacts. A Delta Green scenario.
Somewhere deep within the foul swamps of central Floodia lies a forgotten castle rumored to be an untouched storehouse of Omega tech. If you find it, the rewards are great. But hordes of cannibalistic munchkins, hillbilly gatormen, and even the deadly swamp itself stand in your way. And once you arrive, you will have to contend with the forces of the Wizard of Diz himself. All in all, a normal day for a hard-working mutant of Gamma Terra, right?
Somewhere deep within the foul swamps of central Floodia lies a forgotten castle rumored to be an untouched storehouse of Omega tech. If you find it, the rewards are great. But hordes of cannibalistic munchkins, hillbilly gatormen, and even the deadly swamp itself stand in your way. And once you arrive, you will have to contend with the forces of the Wizard of Diz himself. All in all, a normal day for a hard-working mutant of Gamma Terra, right?
Somewhere deep within the foul swamps of central Floodia lies a forgotten castle rumored to be an untouched storehouse of Omega tech. If you find it, the rewards are great. But hordes of cannibalistic munchkins, hillbilly gatormen, and even the deadly swamp itself stand in your way. And once you arrive, you will have to contend with the forces of the Wizard of Diz himself. All in all, a normal day for a hard-working mutant of Gamma Terra, right?
Setting the stage for Gen Con 2012's ultimate battle, the Justice Society's old time traveling enemy is back and determined to shape the world in his image for all time. This may be the most challenging Justice Society game yet and that's saying something after over a decade of serving up justice Golden Age style!
Setting the stage for Gen Con 2012's ultimate battle, the Justice Society's old time traveling enemy is back and determined to shape the world in his image for all time. This may be the most challenging Justice Society game yet and that's saying something after over a decade of serving up justice Golden Age style!