You are super powered mutants, robots and super spies who have seen it all. Now you must stop an evil supernatural invader, and their super powered henchmen/stooges, before they can destroy the world.
The Cold War may have ended, but the paranoia remains. Fear of nuclear war seems a distant memory, but with a single cracked vile and the end of the world could become a reality. Forces in the night seek unleash such horror. If they are not stopped, these great, microscopic levelers will hold illimitable dominion over all. Who would want to do this? What would they have to gain? Only one thing is certain: it's just a matter of time...
Ninety years ago the heroes of New Haven came together in New York City to defend it against the dark droves. Nearly a century later they return to the place they defended in a past life, to stop the city from falling to the darkness once again. Future salvation relies on remembering the ancient past, but are they ready to handle the truth of who they once were? “Meet me at the Blind Tiger on Black Tuesday”…
Ninety years ago the heroes of New Haven came together in New York City to defend it against the dark droves. Nearly a century later they return to the place they defended in a past life, to stop the city from falling to the darkness once again. Future salvation relies on remembering the ancient past, but are they ready to handle the truth of who they once were? “Meet me at the Blind Tiger on Black Tuesday”…
Stories of the Strange members of the Kerberos Club thrill and astound the readers who follow their tales in the lurid pages of popular penny dreadfuls. But now the even stranger truth behind the fiction is revealed as the Queen's Terriers do battle with the truly bizarre and sinister forces that would bring down the British Empire.
This is the final in the series of four modules originally played at Gen Con XIII (A1-A4). In this adventure the characters start off as captives of the slave lords. They have been stripped of their equipment and must find a way out using only their wits and courage. With a little luck and some clever play, the characters may be able to not only escape the island, but also defeat the slave lords in the process.
When genetically engineered monsters are stolen from Triton Enterprise’s New York research facility, the York Guard hires extra hands to check all the smuggler routes into the city. You’ve signed up to help track down the beast and neutralize it while capturing those responsible.
When genetically engineered monsters are stolen from Triton Enterprise’s New York research facility, the York Guard hires extra hands to check all the smuggler routes into the city. You’ve signed up to help track down the beast and neutralize it while capturing those responsible.
When genetically engineered monsters are stolen from Triton Enterprise’s New York research facility, the York Guard hires extra hands to check all the smuggler routes into the city. You’ve signed up to help track down the beast and neutralize it while capturing those responsible.
Trapped in the dungeons of the Slave Lords! You, the hardy adventurers must find a way out, with only your wits and courage to help you. But can you do it before everything is destroyed by the dreaded Earth Dragon? Is this your final adventure, or will you survive to tell the tale?