The railroads run along America's great ley lines, and only the Hobomancers can keep them clean of evil and preserve the nation's soul. Word on the rails is that there's something uncanny killing folks in Stubenville. Time to hop a train and put a stop to it.
King Danny Ringo stumbled into the hobo jungle last night, only a shell of the man he used to be. Whatever did this to him just ain’t right, and it’s gonna to take a Hobomancer, or maybe a couple of ‘em, to put things on the right road again.
They call you a dirty bum, a shiftless layabout, a drifter. What they don’t know is that you are a 20th century shaman, a hobomancer, riding the rails to protect America against threats from beyond time and space. Now you’ve got wind of some strange goings on in Kansas that need your immediate attention. Pack your bindle and hop a train bound for adventure!
You have been summoned by the Thieves Guild of Haven. They offer their protection and support in exchange of a 'small' favor. There is something they need and you and your friends must acquire it for them. It won't be easy, but the reward is great. Play as a dwarf, Half Elf, Orc, Hobbit or even Centaur. You play as a band of rogues in search of what-else.....treasure. Anyone can be a fighter...the crafty ones are sneakier. Rules will be taught.
Horror isn't about body counts, volumes of blood or teens being slaughtered. True horror is when the hair on the nape of your neck stands on end, a chill runs down your spine and your skin crawls. If that's what you want, here is where to get it. Role playing stressed. Dice rolling not. This game is run in a semi-LARP style, so don't expect to sit around the table!
Horror isn't about body counts, volumes of blood or teens being slaughtered. True horror is when the hair on the nape of your neck stands on end, a chill runs down your spine and your skin crawls. If that's what you want, here is where to get it. Role playing stressed. Dice rolling not. This game is run in a semi-LARP style, so don't expect to sit around the table!
Horror isn't about body counts, volumes of blood or teens being slaughtered. True horror is when the hair on the nape of your neck stands on end, a chill runs down your spine and your skin crawls. If that's what you want, here is where to get it. Role playing stressed. Dice rolling not. This game is run in a semi-LARP style, so don't expect to sit around the table!
Horror isn't about body counts, volumes of blood or teens being slaughtered. True horror is when the hair on the nape of your neck stands on end, a chill runs down your spine and your skin crawls. If that's what you want, here is where to get it. Role playing stressed. Dice rolling not. This game is run in a semi-LARP style, so don't expect to sit around the table!
The Evans family suspects that their youngest son Michael has turned to militant activism. To make matters worse, Michael has become clearly obsessed with the occult rites and practices of obscure African tribes. First he changed his name, then his clothes, and now Michael has vanished altogether! The local police are reluctant to help. Can J.J. Evans and his friends solve the mystery and rescue Michael?
Come ready for lots of gore and maiming. You have been kidnapped at Gen Con by an evil doctor who has horrific plans for you. When you awake, you are paralyzed and unsure of your surroundings. If you survive, you advance to the next table. Come learn the game as you fight for your life.