Round 2 of 2 (Low/Mid; two-round module) A death in the Scorpion lands brings to light questions of the Empire’s future… You must have played Emperor’s Favor Part One.
Round 2 of 2 (Low/Mid; two-round module) A death in the Scorpion lands brings to light questions of the Empire’s future… You must have played Emperor’s Favor Part One.
As gatecrashers based out of Portal, your job is to go new places, see exciting new things, and occasionally even make money doing it. When word comes down that Crisis, a distant research station run by the Planetary Consortium, has failed to check in but for a brief final message, you are asked to jump through the gate and find out why. The final transmission intercepted contained only the three words 'The dark comes.'
As gatecrashers based out of Portal, your job is to go new places, see exciting new things, and occasionally even make money doing it. When word comes down that Crisis, a distant research station run by the Planetary Consortium, has failed to check in but for a brief final message, you are asked to jump through the gate and find out why. The final transmission intercepted contained only the three words 'The dark comes.'
As gatecrashers based out of Portal, your job is to go new places, see exciting new things, and build your rep while doing it. When word comes down that Crisis, a distant research station run by the Planetary Consortium, has failed to check in but for a brief final message, you are asked to jump through the gate and find out why. The final transmission intercepted contained only the three words 'The dark comes.'
As gatecrashers based out of Portal, your job is to go new places, see exciting new things, and occasionally even make money doing it. When word comes down that Crisis, a distant research station run by the Planetary Consortium, has failed to check in but for a brief final message, you are asked to jump through the gate and find out why. The final transmission intercepted contained only the three words 'The dark comes.'
A member of the Fellowship is arrested for murder in Paris, and the characters are sent to investigate the circumstances. Is the case as open-and-shut as it appears, or is there more going on than meets the eye? An adventure designed for low-level (level 1-5) characters set in the Fellowship of the White Star setting of Earth, 1908.
After the zombie plague of 2112, the only safe place left for humanity is Genesis Station, orbiting high above the ruins of Earth. A few espers, cyborgs and replicates escaped the worst of the plague, but can they escape from the wastelands and reach Genesis Station before a horde of zombie bikers and psychotic espers destroy their last chance to reach orbit?
Tales of the exploits of our meddling kids have traveled far. A strange traveler now asks for their help. Sure, no problem. What could possibly go wrong? This game is being run one-camera-larp style, role playing stressed with emphasis on humor.
Tales of the exploits of our meddling kids have traveled far. A strange traveler now asks for their help. Sure, no problem. What could possibly go wrong? This game is being run one-camera-larp style, role playing stressed with emphasis on humor.