For two weeks you’ve been scrounging for food as you travel along “The Old Todd Passage.” You discover a deserted campsite. Nothing remains of the former inhabitants except a lot of blood and their starving mangy dog. Following the hound back to a farm house you are hoping to find answers and more importantly, food! Rules taught. Characters provided.
For two weeks you’ve been scrounging for food as you travel along “The Old Todd Passage.” You discover a deserted campsite. Nothing remains of the former inhabitants except a lot of blood and their starving mangy dog. Following the hound back to a farm house you are hoping to find answers and more importantly, food! Rules taught. Characters provided.
For two weeks you’ve been scrounging for food as you travel along “The Old Todd Passage.” You discover a deserted campsite. Nothing remains of the former inhabitants except a lot of blood and their starving mangy dog. Following the hound back to a farm house you are hoping to find answers and more importantly, food! Rules taught. Characters provided.
For two weeks you’ve been scrounging for food as you travel along “The Old Todd Passage.” You discover a deserted campsite. Nothing remains of the former inhabitants except a lot of blood and their starving mangy dog. Following the hound back to a farm house you are hoping to find answers and more importantly, food! Rules taught. Characters provided.
You’ve heard tale of some great train robberies, but since when do they take the whole train?!? Weird West Steampunk Adventure Ala Deadlands Style. Come play BHB Horror with the creator.
Your group is done with Cleardale and ready to go back home. Your Astral Fortress has six portals, and you've only explored three of them. There's nothing like stepping blind through a portal to an unknown material plane. Do you pick what's behind door #1, #2, or #3?
Your group is done with Cleardale and ready to go back home. Your Astral Fortress has six portals, and you've only explored three of them. There's nothing like stepping blind through a portal to an unknown material plane. Do you pick what's behind door #1, #2, or #3?
At long last, you have succeeded in your quest to destroy Mizrok the Pit Fiend! However, the demon's dying curse banishes you to a place far more dangerous - to Death's Door, a chamber the Devil himself designed. Both game and trap - those who fail to escape in time forfeit their souls! An adventure with puzzles and combat.
The year is 1816 and zombies walk the earth. Sadly, as this is England, everyone is doing their best not to talk about it. After all, no one of truly good breeding could possibly turn into one of those things. The Faversham Ball may hold the key to stopping the onslaught, but decorum and zombie slaying are a difficult combination.
You are to investigate the death of Agent GARRET and the suspicious circumstances of said death. Focus attention on 1206 SPOONER AVENUE. This house has been brought to the attention of A-Cell before, and is deemed a paranormal threat.