With the commotion going on, certain rituals need to be upheld and preparation for the Palla Grande needs to be taken care of. 'Snacks' need to be kidnapped, wards to be placed and silver meat-hooks to be shined. The building picked by the Archbishop seems to be inhabited already. Guess which pack has been sent with the important task of extermination? This event is associate with the Darkness Remembered LARP, 'When Irish Eyes are Smiling'.
It's almost over. Berlin is on the brink of collapse. Your comrades surround the city, and move unmolested throughout much of it. Still the Fascists hang on like ticks. You should be in the reserves, but the Commissar has become obsessed with hunting Nazi super weapons. You've encountered plenty of 'war changing' weapons in the past few years and been less than impressed. What could possibly be different about this one?
Unsanctified temples that rest on nameless rocks beneath space whirl above you, and below you the revolving graveyard of the universe spins ever so slowly. Marching to the sounds of monotonous silence. What lies ahead, in the vastness of this place? Inconceivable, unlighted chambers beyond the grasp of time, and the knowledge that the old ones, who slumber ever so peacefully, are about to be awakened by the roar of your explorations.
Water-logged abominations have been coming ashore, attacking villages along the coast of the Rainbow Sea and dragging victims off to a watery doom. Can a ragtag party of future mutants discover the answers on the Island of Fire?
Seems clear enough; the Double D Mining Company bought the rights to a rock that the locals call Crying Mountain. The only holdout still on the mountain is a prospector named Old Clint. A week ago the sheriff and two deputies went up to bring Old Clint down off the mountain. They haven’t returned. Now it’s your turn. If you bring Old Clint down, the mining company is offering to pay big…maybe too big. Rules taught. Characters provided.
Seems clear enough; the Double D Mining Company bought the rights to a rock that the locals call Crying Mountain. The only holdout still on the mountain is a prospector named Old Clint. A week ago the sheriff and two deputies went up to bring Old Clint down off the mountain. They haven’t returned. Now it’s your turn. If you bring Old Clint down, the mining company is offering to pay big…maybe too big. Rules taught. Characters provided.
Seems clear enough; the Double D Mining Company bought the rights to a rock that the locals call Crying Mountain. The only holdout still on the mountain is a prospector named Old Clint. A week ago the sheriff and two deputies went up to bring Old Clint down off the mountain. They haven’t returned. Now it’s your turn. If you bring Old Clint down, the mining company is offering to pay big…maybe too big. Rules taught. Characters provided.
Seems clear enough; the Double D Mining Company bought the rights to a rock that the locals call Crying Mountain. The only holdout still on the mountain is a prospector named Old Clint. A week ago the sheriff and two deputies went up to bring Old Clint down off the mountain. They haven’t returned. Now it’s your turn. If you bring Old Clint down, the mining company is offering to pay big…maybe too big. Rules taught. Characters provided.
Seems clear enough; the Double D Mining Company bought the rights to a rock that the locals call Crying Mountain. The only holdout still on the mountain is a prospector named Old Clint. A week ago the sheriff and two deputies went up to bring Old Clint down off the mountain. They haven’t returned. Now it’s your turn. If you bring Old Clint down, the mining company is offering to pay big…maybe too big. Rules taught. Characters provided.
For two weeks you’ve been scrounging for food as you travel along “The Old Todd Passage.” You discover a deserted campsite. Nothing remains of the former inhabitants except a lot of blood and their starving mangy dog. Following the hound back to a farm house you are hoping to find answers and more importantly, food! Rules taught. Characters provided.