(Introductory; characters who play this module cannot play “Prison of Earth”) The returned spirits of Rokugan’s ancestors have met with mixed success at their reintegration to the modern Empire. One has attempted to reclaim the title they held centuries ago, and the Imperial Arbiter has asked for assistance in resolving this inheritance dispute.
(Introductory; characters who play this module cannot play “Prison of Earth”) The returned spirits of Rokugan’s ancestors have met with mixed success at their reintegration to the modern Empire. One has attempted to reclaim the title they held centuries ago, and the Imperial Arbiter has asked for assistance in resolving this inheritance dispute.
(Introductory; characters who play this module cannot play “Prison of Earth”) The returned spirits of Rokugan’s ancestors have met with mixed success at their reintegration to the modern Empire. One has attempted to reclaim the title they held centuries ago, and the Imperial Arbiter has asked for assistance in resolving this inheritance dispute.
(Introductory; characters who play this module cannot play “Prison of Earth”) The returned spirits of Rokugan’s ancestors have met with mixed success at their reintegration to the modern Empire. One has attempted to reclaim the title they held centuries ago, and the Imperial Arbiter has asked for assistance in resolving this inheritance dispute.
(Introductory; characters who play this module cannot play “Prison of Earth”) The returned spirits of Rokugan’s ancestors have met with mixed success at their reintegration to the modern Empire. One has attempted to reclaim the title they held centuries ago, and the Imperial Arbiter has asked for assistance in resolving this inheritance dispute.
(Introductory; characters who play this module cannot play “Prison of Earth”) The returned spirits of Rokugan’s ancestors have met with mixed success at their reintegration to the modern Empire. One has attempted to reclaim the title they held centuries ago, and the Imperial Arbiter has asked for assistance in resolving this inheritance dispute.
Answering a simple cargo hauling job post leads the players down a path of discovery that will change the Twilight Sector forever. 'So It Begins' is the first installment in a new exploration campaign set in the Twilight Sector. From humble beginnings the players will gradually pull back the curtain on some of the Twilight Sector's ancient secrets.
Apocalypse All-Nighter: Aqua Teen Hunger Force and the Book of Beards
Description:
Future Wolf is back in his Believable Hair Ship to warn the Aqua Teens of an otherworldly tome even more terrifying than the dreaded Necronomicon, and a cult more insane than Cthulhu's Cowboyz: Les Barbes Bizarre! (This is essentially the same scenario as my other Aqua Teen games for this year, just presented as part of the Apocalypse All-Nighter event.)
Zombies everywhere, something wrong with the sky, and now you find out that the local nuclear power is glowing. The phrase 'the End of Times' just doesn't quite capture the sinking feeling you have in your gut.
This is the prequel to the Rat-Pack Vs. Cthulhu. Before there was Frank Sinatra there was Humphrey Bogart and you know he wasn't afraid of bumps in the dark.