Before the Collapse, divine magic did not exist; arcane magic did everything anyone would want. After the Collapse of magic, tales of the devout manifesting magical power began to surface. You are being sent on a diplomatic mission to convince this cult to ally with the Wild Ones of Free Tesaya or to at least find out what you can. This adventure is set in the Dark Golden Age campaign setting. 7th level characters are provided.
December, 1940. Londoners have endured the perils of the Blitz for months, but as Christmastime draws near, hearts once again begin to fill with joy. That is until the children of Puddling Green begin to go missing... A Frog Hall Christmas carol full of holiday fear! Bad accents and hare-brained schemes strongly encouraged.
December, 1940. Londoners have endured the perils of the Blitz for months, but as Christmastime draws near, hearts once again begin to fill with joy. That is until the children of Puddling Green begin to go missing... A Frog Hall Christmas carol full of holiday fear! Bad accents and hare-brained schemes strongly encouraged.
A Pet Rock and a Hard Place (Cthulhu by Strobe Light)
Description:
A panic has hit the city. Normal men, woman and children have gone berserk for no apparent reason leaving behind strange symbols and death in their wake. Take on the roles of TV's greatest super sleuths: Kojak, Frank Cannon and Starsky and Hutch as they and hunt down the horror that haunts the day and night. The 70's will never be the same.
A Pet Rock and a Hard Place (Cthulhu by Strobe Light)
Description:
A panic has hit the city. Normal men, woman and children have gone berserk for no apparent reason leaving behind strange symbols and death in their wake. Take on the roles of TV’s greatest super Sluths: Kojak, Frank Cannon and Starsky and Hutch as they and hunt down the horror that haunts the day and night. The 70’s will never be the same. Guest DM - American Swinger, Stanley Bovalishski
A Deathwatch kill team aboard a Marine Strike Cruiser discovers an abandoned Rogue Trader with clues to the fate of a nearby planet. The Inquisitor aboard ship with them suggests they follow up on this very interesting information. Lock and load.
A Deathwatch kill team aboard a Marine Strike Cruiser discovers an abandoned Rogue Trader with clues to the fate of a nearby planet. The Inquisitor aboard ship with them suggests they follow up on this very interesting information. Lock and load
It was supposed to be simple. Take a box of fine chocolates to your friend Victor’s new girl friend. No one said anything about her being the mistress to a captain of the Cardinals Guards! Now Victor is missing and you are hunted. What can you do other than grab your friends and your sword. After all isn't that what a King’s Musketeer always does!
Your headache starts to subside, but the fogginess remains. Aggravated from lying on a cold floor, your body aches to the core. Reminiscent of a drunken binge, you remember little before your blackout. An ominous aura pervades this place. Familiar faces are nearby, but seem in a similar state of confusion. What was your mission? Can you complete it, or survive and find your way home? Role-playing stressed.