Berlin, 1946. The city lies in ruins, controlled by powers that are Allies in name only. Identical mother-infant murders take place on either side of the Russian-American border, and now a third newborn has gone missing. Can a hasty alliance of Soviet agents, American military police and Berlin crime bosses find justice, or will it implode under the weight of international intrigue, old grudges and human greed?
Berlin, 1946. The city lies in ruins, controlled by powers that are Allies in name only. Identical mother-infant murders take place on either side of the Russian-American border, and now a third newborn has gone missing. Can a hasty alliance of Soviet agents, American military police and Berlin crime bosses find justice, or will it implode under the weight of international intrigue, old grudges and human greed?
The Dragon Empire groans with the passage of time and the deaths of countless innocents. Revelations and reversals force heroes and villains alike to walk the paths of their destinies, for only great actions can bring change to the Land of Splendor.
The corrupt rule of Kralorela, the Land of Dragons, grows more and more cruel with every passing year. Members of a secret society, the One Hundred Siblings, do their mighty best to fend off venal tax collectors, to rescue those condemned by weak-minded officials, and to give succor to the families of the fallen. Eldest Brother and Eldest Sister call them together, for the time has come for action!
The corrupt rule of Kralorela, the Land of Dragons, by the Emperor of Lies and his False Dragon Ring grows more and more burdensome and cruel with every passing year. The Undimmed Celestial Stars, a secret society in the north of the empire, foresee a time of destruction and renewal. The Star King calls them together at their Hsing Chow Mountain fastness, for the time has come for action!
2011. A terrible menace threatens the world, but the Defiant are nowhere to be found. Assumed to be dead, they have instead gone through the looking glass to glimpse the might-have-been world where things have gone terribly wrong. Can they look into the Abyss and return with enough morality to save not just one world… but two? A game emphasizing mature role-playing in the Post Human Age.
2011. A terrible menace threatens the world, but the Defiant are nowhere to be found. Assumed to be dead, they have instead gone through the looking glass to glimpse the might-have-been world where things have gone terribly wrong. Can they look into the Abyss and return with enough morality to save not just one world… but two? A game emphasizing mature role-playing in the Post Human Age.
2011. A terrible menace threatens the world, but the Defiant are nowhere to be found. Assumed to be dead, they have instead gone through the looking glass to glimpse the might-have-been world where things have gone terribly wrong. Can they look into the Abyss and return with enough morality to save not just one world… but two? A game emphasizing mature role-playing in the Post Human Age.
Iron GMs host another game full of rich characters and deep plot lines. Play a powerful fiend or other character in a race to uncover a secret that demands the attention of Asmodeus Himself. As always, great times and fabulous prizes.