The world’s top secret agents have been gathered together to stop the evil organization B.E.D.L.A.M.’s latest plot to extort the world for its own nefarious ends. They intend to use their newest secret weapon, which they have dubbed the Ultra-Lazer Cannon, to destroy a world landmark every week until their vile demands are met! Will the world's best agents be able to work together to stop them?
You are clone commandos that have shipped out with master Yoda and two young Jedi knights to the planet Kashyyyk to help the Wookiees defend their home from the Separatist Army. The battle is going well and the droid army is near the braking point when all the clones receive a directive directly from the Chancellor to execute Order 66. Compelled by your conditioning, you do what must be done and turn on your Jedi comrades.
Experience intrigue and deception while trying to figure out who you can trust...and who is out to get you. This game will focus on role playing and interactions with the other players based on the provided character's backgrounds and motivations.
The Craig's List ad was too compelling to ignore. Now, you're in a meeting hoping to learn the answer to the question that's been bugging you for weeks - just what is going on in your town and why doesn't anyone else seem to notice?
The Craig's List ad was too compelling to ignore. Now, you're in a meeting hoping to learn the answer to the question that's been bugging you for weeks - just what is going on in your town and why doesn't anyone else seem to notice?
Every year, the Royal Bounders gather young hopefuls for training in the King's Service. But this year, they failed to arrive at their destination and now the fate of the kingdom rests on their young shoulders. How can a couple of farmer's kids, a fisherman's daughter, an apprentice merchant, a spoiled brat, a blacksmith's son and a street waif survive let alone triumph against such overwhelming odds? Roleplaying stressed in this fantasy event.
Every year, the Royal Bounders gather young hopefuls for training in the King's Service. But this year, they failed to arrive at their destination and now the fate of the kingdom rests on their young shoulders. How can a couple of farmer's kids, a fisherman's daughter, an apprentice merchant, a spoiled brat, a blacksmith's son and a street waif survive let alone triumph against such overwhelming odds? Roleplaying stressed in this fantasy event.
A friend of the Storm Knight group brings perplexing news. Rampant land investment from the Do-Lung Conglomerate, near the Sons of the Wind temple in Hong Kong causes worry among the citizens. The Bank of Hong Kong refuses to loan and began reckless speculation. Any opposition to the Bank mysteriously dies. The friend wants the Storm Knights to investigate.
You've left the rural farms and villages behind, and made your way to Northvale, the jewel of the Agris Valley. The Church of Light doesn't want anything to do with you, so they send you off on a fool's errand. But is it really just the tip of an iceberg? A Campaign Introductory Adventure for character levels 1-3.
You've left the rural farms and villages behind, and made your way to Northvale, the jewel of the Agris Valley. The Church of Light doesn't want anything to do with you, so they send you off on a fool's errand. But is it really just the tip of an iceberg? A Campaign Introductory Adventure for character levels 1-3.