Someone has been trying to muscle in on the Purple Gang’s territory in Detroit. You and your associates have already stopped a fire-worshiping cult from burning down much of Detroit. Now, your boss, Charles “The Professor” Auerbach, one of the top Purple Gang members, has a lead on who was pulling the strings behind that fire cult, and he wants you to do what you do best: Take them out!
Someone has been trying to muscle in on the Purple Gang’s territory in Detroit. You and your associates have already stopped a fire-worshiping cult from burning down much of Detroit. Now, your boss, Charles “The Professor” Auerbach, one of the top Purple Gang members, has a lead on who was pulling the strings behind that fire cult, and he wants you to do what you do best: Take them out!
This is the end. The army and Luftwaffe are broken. Most of your fellow defenders are old men or teenagers. The only hope lies in surrender. That, however, is not the Fuhrer's way. Hitler is determined to turn all of Berlin into his funeral pyre. You've heard rumors of a last resort weapon that may achieve that. The time for last resorts is now, and you fear the fanatics will carry out a madman's final wish. You must stop them from doing so.
You think you have the chops to graduate alongside one of the old classes players? Let's see! I'll be running a historic TSR tournament module with pre-generated characters and scoring. Each player receives a blank 1E character sheet from Gary Gygax's personal collection. Bring your dice and be ready rock it out in old school style.
For Heroic rank characters, this session is based on the setting book for the American Grit realm. Set in a supernatural 1930s America, weather-manipulating wizards are just one twist in history. Industry and legend clash in a time of folk heroes, hobo mages, and secret societies. Inspired by the X-Files with femme fatales and four-color G-men thrown in, America is a nation of dust and determination. Ride the rails and prove your mettle.
A defector has information which could reverse the course of the war and lead to the destruction of the invasion fleets. But a single mistake could bring mankind's alien allies into the conflict against both sides, in a war with no winners.
Not More Caves! Why Can't We Fight in Sunshine for Once?
Description:
The caves won't clean themselves out. What is it this time, skeletons, goblins, bugs, man I hope it's not bugs again. Time to gear up, collect your party and head out to the caves of Never Ending Doom. One more thing, don't forget the Oracles' words, 'Beware the Red Door' This adventure will be run twice, each time in a different game system.
Not More Caves! Why Can't We Fight in Sunshine for Once?
Description:
The caves won't clean themselves out. What is it this time, skeletons, darkspawn, bugs, man I hope it's not bugs again. Time to gear up, collect your party and head out to the caves of Never Ending Doom. One more thing, don't forget the Oracles' words, 'Beware the Red Door' This adventure will be run twice, each time in a different game system.
Blast off with Mom, Dad, and your pet robotic dog as your family journeys into OUTER SPACE! Action! Adventure! Bad scenery and Special effects! It's all there and more. This is your chance to get a sneak peak at some of the material from Exile Game Studio's newest book: Realms of Mars.
OZ, The Sequel - Out of OZ land and into the Wonderland!
Description:
The wicked witch came through with her promise and gave you the chest of platinum. What she didn't do is send you back to your world. Where did she send you and how to get back are now the party's primary goals, but first; why is that rabbit wearing a hat?