You were celebrating your victory over the dragons when Prince Edmund arrived in Oxford looking frantic. He begged you to come quickly to London to save his people. You arrive in London to find surprises around every corner. Perhaps that thick fog hides the source of the bizarre things you’ve found. Knowledge (History) encouraged, combat inevitable. 9th to 11th level characters provided.
Alpha and Omega are whole again (for better or worse). Gods have been freed. The results of a high level god on god war are clear. To prevent this happening in the future, the past must be explored. As you travel back, you know that when you return to your own time you will not be the same. Character and world histories will be explored. Combat will be limited. Mature themes will be explored. Playing in previous years is not required.
Well - now you are in a full scale war. Alpha and Omega look on with some interest to see what you will do next. Character and world histories will be explored. Combat will be the focus. Mature themes will be explored. Playing in previous years or events is not required.
Two morons will be your guides back to your own time. On the way home, one more set of gods' fates are at your fingertips. Character and world histories will be explored. Combat will be limited. Mature themes will be explored. Playing in previous years or events is not required. NOTE: Unlike previous years the debate on the gods' fates will be highly limited and structured.
Adventurers must solve numerous puzzles and face deadly encounters to discover the right clues that will lead them to the exact location of King Solomon's treasures.
Adventurers must solve numerous puzzles and face deadly encounters to discover the right clues that will lead them to the exact location of King Solomon's treasures.
You were on a well deserved vacation, enjoying the luxurious 'Columbia' airship. You were cruising high above the Pacific Ocean when the typhoon hit. Your airship survived but it was blown way off course. And, the radio and ship's compass have been sabotaged! Looks like the vacation is over! This is a pulp adventure for players aged 11 to 14 only. Adults are welcome to watch. Daring Tales of Adventure rules additions will be used.
Only the criminal elite have been invited and only the super-rich can afford to attend. It’s a who’s who of the world’s most wanted, but even that takes second stage to what’s on sale. Your mission: steal it, replace it, and do your best to blame someone else. If you’re really, really good — and that’s why the Agency keeps you in martinis and tuxes — you’ll also come home with some much-needed intel and one or two less bad guys on the list.
Only the criminal elite have been invited and only the super-rich can afford to attend. It’s a who’s who of the world’s most wanted, but even that takes second stage to what’s on sale. Your mission: steal it, replace it, and do your best to blame someone else. If you’re really, really good — and that’s why the Agency keeps you in martinis and tuxes — you’ll also come home with some much-needed intel and one or two less bad guys on the list.
Only the criminal elite have been invited and only the super-rich can afford to attend. It’s a who’s who of the world’s most wanted, but even that takes second stage to what’s on sale. Your mission: steal it, replace it, and do your best to blame someone else. If you’re really, really good — and that’s why the Agency keeps you in martinis and tuxes — you’ll also come home with some much-needed intel and one or two less bad guys on the list.