Come experience a Lovecraftian dark future with the ENnie Award winning game. A new client is looking for something quite unusual and especially valuable, something that can only be acquired through the black magic black market. Fortunately, you're someone who knows how to navigate those dangerous waters. Or are the waters a bit too deep this time? An arcane underground story featuring arcane investigator and para-psychic characters.
Come experience a Lovecraftian dark future with the ENnie Award winning game. A new client is looking for something quite unusual and especially valuable, something that can only be acquired through the black magic black market. Fortunately, you're someone who knows how to navigate those dangerous waters. Or are the waters a bit too deep this time? An arcane underground story featuring arcane investigator and para-psychic characters.
Come experience a Lovecraftian dark future with the ENnie Award winning game. A new client is looking for something quite unusual and especially valuable, something that can only be acquired through the black magic black market. Fortunately, you're someone who knows how to navigate those dangerous waters. Or are the waters a bit too deep this time? An arcane underground story featuring arcane investigator and para-psychic characters.
Come experience a Lovecraftian dark future with the ENnie Award winning game. A new client is looking for something quite unusual and especially valuable, something that can only be acquired through the black magic black market. Fortunately, you're someone who knows how to navigate those dangerous waters. Or are the waters a bit too deep this time? An arcane underground story featuring arcane investigator and para-psychic characters.
By Frank Cassarino. The introduction module to the Crimson Valor campaign, a continuation of the Song of the Sea campaign. Captain Hunter sailed into the West, leaving behind his two children, the newest privateers on the seas. New ships, new captains, and new peril.
by Frank Cassarino. The introduction module to the Crimson Valor campaign, a continuation of the Song of the Sea campaign. Captain Hunter sailed into the West, leaving behind his two children, the newest privateers on the seas. New ships, new captains, and new peril.
by Kristin Wetherholt. Following the clues from various Syrinith sites, the Captain seeks an uncharted island. What creatures will you face? What traps will test your skill? What secrets will you discover? And what does the Captain hope to find? Only time will tell.
By Frank Cassarino. Must have played CV01 or CV02. Queen Elaine has given the Captain the task of hunting down a Montaigne spy. Who is this man, how did he leave, and where did he go? Is this hunt for a man, or a ghost?
By Frank Cassarino. Must have played CV01 or CV02. Queen Elaine has given the Captain the task of hunting down a Montaigne spy. Who is this man, how did he leave, and where did he go? Is this hunt for a man, or a ghost?
By Frank Cassarino. Must have played CV01 or CV03. There are only two temperatures in Ussura; cold, and colder. It’s a place where only the strong can survive, where they separate men from mice, or do they? Things are not always what they seem.