When you're a spy, people are always trying to shoot, shank, arrest, blow up, or otherwise inconvenience you. Play a trigger happy ex-girlfriend, an old friend who used to inform on you, family, too (if you want that role), or the former spy. Run in a “one-camera style.” Role playing emphasized, this event is not a tactical exercise.
Egyptologists have quested for the Charioteer’s Tomb: the resting place of an ancient warlord who threatened the power of the pharaohs & defied the Gods. A man destined for glory & victory on the battlefields, whose arrogance led to his execution. The tomb lay undiscovered until nomads found an ancient doorway inscribed with the Charioteer’s glyph. Burt Fedora, Kalzaar the Ape Man, & Penny Farbre explore the mysteries of the Charioteer’s Tomb.
Egyptologists have quested for the Charioteer’s Tomb: the resting place of an ancient warlord who threatened the power of the pharaohs & defied the Gods. A man destined for glory & victory on the battlefields, whose arrogance led to his execution. The tomb lay undiscovered until nomads found an ancient doorway inscribed with the Charioteer’s glyph. Burt Fedora, Kalzaar the Ape Man, & Penny Farbre explore the mysteries of the Charioteer’s Tomb.
The Liche queen of Mars is no more: her servants fled, her citadel in smoking ruins, and her terrible empire crumbled back into the red Martian sand. Edison’s Interplanetary Æthercraft was claimed by the Ironlords of Cydonia and removed to their domain. All hope of leaving Mars hinges on recovering the vessel. The heroes must brave the perils of the Martian High Desert. This is a continuation of the Warmaidens of Mars scenario premiered at GC09.
The Liche queen of Mars is no more: her servants fled, her citadel in smoking ruins, and her terrible empire crumbled back into the red Martian sand. Edison’s Interplanetary Æthercraft was claimed by the Ironlords of Cydonia and removed to their domain. All hope of leaving Mars hinges on recovering the vessel. The heroes must brave the perils of the Martian High Desert. This is a continuation of the Warmaidens of Mars scenario premiered at GC09.
The earth shutters, bedrock splits, & oceans of sand shift exposing a long-lost city in the Egyptian Desert. Prof. Starkweather and his team go on the expedition of a lifetime: the city is explored and a magnificent temple is uncovered, and breached. Weeks later, no word from Starkweather prompts PLOD to dispatch a second expedition. Join Burt, Lorelei Blake & the mysterious Count Macabre as they brave the horrors of the Spider Queen’s lair.
The earth shutters, bedrock splits, & oceans of sand shift exposing a long-lost city in the Egyptian Desert. Prof. Starkweather and his team go on the expedition of a lifetime: the city is explored and a magnificent temple is uncovered, and breached. Weeks later, no word from Starkweather prompts PLOD to dispatch a second expedition. Join Burt, Lorelei Blake & the mysterious Count Macabre as they brave the horrors of the Spider Queen’s lair.
In gratitude for your tireless service, the Fellowship sends you on a cruise so you can regain your equilibrium. But will your curiosity get in the way of true relaxation? A Fellowship of the White Star adventure set in Earth, 1907, by Brian Martin. (B-301)
You and your former college buddies meet up one more time to try and relive the old days before mortgages, kids, and nagging spouses. As the night winds down you all hit up your favorite all-night diner, but your night is far from over when an unexpected guest crashes into the diner and sets off a chain of unimaginable events. Join your pals in trying to uncover the dark secrets your Alma Mater holds in this thrilling game of modern horror.
This is the swan song for our corporate warriors. Tensions rise off the coast of Africa as Petrochem and SovOil threaten to start the fourth corporate war. In this act, the Arasaka team must uncover a plot by a West African backed by PetroChem that has been sabotaging SovOil's fields.