Part 4 of the White Realm Series. 'Back to Russia? Rasputin must be up to something!' This is a Fellowship of the White Star Event for mid-level heroes set in Russian, 1907. Warning: this adventure is unusual for the campaign in that it does not focus primarily on investigation and may be more appropriate for combat characters. (A-307)
1 hour of introduction: The Upstart has started the war. 3 hours of... OMG! Don't choose a side. Survive at all costs and protect whom you can. 1 hour of wrapping it up... Death may become you.
When you thought Narthengar was your primary adversary the Vail of Darkness fell and shrouded the world. A new threat to mankind has taken the horizon. Humanoids are now like cattle and populations are diminishing at an alarming rate. Can you help? Will you help? Your party now finds itself on a life or death mission to harness Tygora’s powers and bring the world back into the light. Part two of Tygora’s Fire. Dare to wear your “Vecnian” tees.
When you thought Narthengar was your primary adversary the Vail of Darkness fell and shrouded the world. A new threat to mankind has taken the horizon. Humanoids are now like cattle and populations are diminishing at an alarming rate. Can you help? Will you help? Your party now finds itself on a life or death mission to harness Tygora’s powers and bring the world back into the light. Part two of Tygora’s Fire. Dare to wear your “Vecnian” tees.
In a rarely traveled corner of the Kingdom, a wise mage once built a stronghold. This wizard is now long dead and much of his hold has crumbled to dust — all but a great vault, said to hold fortunes beyond description. Many adventurers have entered the vault but none have returned. What adventurer worth the name could resist such a challenge?
In a rarely traveled corner of the Kingdom, a wise mage once built a stronghold. This wizard is now long dead and much of his hold has crumbled to dust — all but a great vault, said to hold fortunes beyond description. Many adventurers have entered the vault but none have returned. What adventurer worth the name could resist such a challenge?
In a rarely traveled corner of the Kingdom, a wise mage once built a stronghold. This wizard is now long dead and much of his hold has crumbled to dust — all but a great vault, said to hold fortunes beyond description. Many adventurers have entered the vault but none have returned. What adventurer worth the name could resist such a challenge?
In a rarely traveled corner of the Kingdom, a wise mage once built a stronghold. This wizard is now long dead and much of his hold has crumbled to dust — all but a great vault, said to hold fortunes beyond description. Many adventurers have entered the vault but none have returned. What adventurer worth the name could resist such a challenge?
A long-forgotten clue opens a hunt for treasures long thought to have been lost from the world, but only through daring and ingenuity will the heroes be able to recover them.
A long-forgotten clue opens a hunt for treasures long thought to have been lost from the world, but only through daring and ingenuity will the heroes be able to recover them.