Level 1 adventure. Deep within the heart of the slums, in the rat-ridden city of Punjar, the Beggar-King weaves his plots. Unearthing rites best left forgotten and offering up sacrifices to the loathsome Lords of Shade, the Beggar-King's ambitions threaten to unleash a horde of shadow-horrors upon Punjar's huddled masses. You and your fellow companions must bring the reign of the Beggar-King to an end.
Level 4 adventure. In Punjar, even the nobility have secrets to conceal, and the Dev'shir have more than most. An heirloom been stolen from the City of the Dead, leading the heroes on a perilous quest through the city's darkest alleys and byways, into a long abandoned crypt, and against an army of shambling corpses. When the dead stalk the ancestral estates of Punjar, can even the mightiest of heroes emerge triumphant?
Level 7 adventure. In the foul entertainment district known as the Devil's Thumb, death puts on a painted face and stalks the streets at night. And when the city's greatest nobles strike bargains with abominations, and willing cultists offer up blood sacrifices in the name of their wicked masters, it will take both cunning and courage to face down the dark fiends that sit atop... The Thrones of Punjar.
A loose-lipped goblin diplomat speaks of treasure ripe for the plucking. The duergar invaders of the dwarven city of Gunderstal have unearthed a hidden vault in a mining accident. Before the duergar and their crazed gnomish alchemist regroup and return there may be just enough time to infiltrate the vault and claim the treasure for yourself. A grave introduction to the Harvestlands campaign setting.
A loose-lipped goblin diplomat speaks of treasure ripe for the plucking. The duergar invaders of the dwarven city of Gunderstal have unearthed a hidden vault in a mining accident. Before the duergar and their crazed gnomish alchemist regroup and return there may be just enough time to infiltrate the vault and claim the treasure for yourself. A grave introduction to the Harvestlands campaign setting.
A rag-tag assortment of adventurers are having a real slow night at the Tongue of Dung, a seedy, cut-throaty tavern in the convict-infested village of Ikkspatt. In one dark corner, a drunken Dwarf slumbers. In the other, the Goblin chieftain Borkfu and his gang are getting rowdy. Keep one hand on your tankard and the other on your hilt, it’s gonna be one of those nights. A great intro to WEGS, the Wickedly Errant Game System!
Second Annual ER Tabletop Smackdown! Priceless artifacts have been stolen from the Cathedral, and for some reason you are the best the Church can find to track them down! The trail leads to a highly unlikely, yet incredibly lethal foe... Will you save the realm, or soil yourself like a little girl in the attempt? (Characters and public humiliation provided. Players should provide their own hankies.)
The new Elves want everyone to "Live long and prosper," but that did not stop Warlord Aelaeron from capturing their entire "landing party." If the Warlord gains control of their powerful magic he could take over the entire world. Six Elves return to the spaceship that brought their ancestors here 14,400 years ago. It's swords and sorcery against phasers and force-fields.
The new Elves want everyone to "Live long and prosper," but that did not stop Warlord Aelaeron from capturing their entire "landing party." If the Warlord gains control of their powerful magic he could take over the entire world. Six Elves return to the spaceship that brought their ancestors here 14,400 years ago. It's swords and sorcery against phasers and force-fields.