The Honourable Company: The Great Ice is gone from this most ancient land. Strange men arrive when the sea awakens at the time of the Long Days. The Eldest among us remember the Olden Ways: our campfires glow with songs of Watchers and Wen-di-go, of Manitou and madness. Final Saturday at noon.
The Honourable Company: The Great Ice is gone from this most ancient land. Strange men arrive when the sea awakens at the time of the Long Days. The Eldest among us remember the Olden Ways: our campfires glow with songs of Watchers and Wen-di-go, of Manitou and madness. Final Saturday at noon.
Sent to fight another bloody war in the desert, you wonder what its all for. You find disturbing things there, and even more disturbing things back home. What does it all have to do with the Presence? Set in the world created by Trent Reznor for the concept album by Nine Inch Nails, Year Zero tells the story of an America gone wrong in its last days.
Learn the basic rules of character creation, skill use, and combat in this world of horror mixed with high technology and magic. Your team will be challenged by this introductory scenario.
Learn the basic rules of character creation, skill use, and combat in this world of horror mixed with high technology and magic. Your team will be challenged by this introductory scenario.
Learn the basic rules of character creation, skill use, and combat in this world of horror mixed with high technology and magic. Your team will be challenged by this introductory scenario.
Learn the basic rules of character creation, skill use, and combat in this world of horror mixed with high technology and magic. Your team will be challenged by this introductory scenario.
If you don't have an adventure ready, or your normal GM is sick, what do you do? Role play anyway with StoryCards. We'll show you how. While one GM helps you create characters, the other will busy crafting a custom adventure based on players' suggestions. Instead of dice, we will use a special deck of cards for randomization and character creation. If you're tired of "Roll the d20; hit the orc" then you've come to the right place.
If you don't have an adventure ready, or your normal GM is sick, what do you do? Role play anyway with StoryCards. We'll show you how. While one GM helps you create characters, the other will busy crafting a custom adventure based on players' suggestions. Instead of dice, we will use a special deck of cards for randomization and character creation. If you're tired of "Roll the d20; hit the orc" then you've come to the right place.
In 1299 a new age is dawning, diplomacy happens and you are part of it. Or at least delivering it for those in leadership positions of the great city states that are part of it. But nothing is ever as simple as it seems with danger and treachery lurking everywhere, even In Brightest day, In Blackest Night… Part of the ‘What Price of Freedom’ story arc. Levels/Tier: 1-10/Heroic