NSDM’s political, military and economic role-playing game. You are the new administration. The scenario is: it’s the world as you know it today. So, can you solve the world’s problems? New issues and problems in every game.
NSDM’s political, military and economic role-playing game. You are the new administration. The scenario is: it’s the world as you know it today. So, can you solve the world’s problems? New issues and problems in every game.
NSDM’s political, military and economic role-playing game. You are the new administration. The scenario is: it’s the world as you know it today. So, can you solve the world’s problems? New issues and problems in every game. Our traditional, Contemporary 8-hour Megagame. Here you have the time to REALLY change the world.
An old school dungeon crawl with lots of promise for fame and treasure. The Pcs have to get past it's unholy denizens first. The Pcs are hired by a well known Wizard to find an ancient evil artifact and destroy it. It's rumored to be found below the ruins of the ancient abandoned city Tulla. In the Crypt of the Crimson Lich King.
Professor Adam Pernell, head of the History department has been murdered and on his remains this inscription was found, “As the 13th zodiac, Ophiuchus, comes into alignment, so too do the stars... 'the liberated Old Ones would teach them new ways to shout and kill and revel and enjoy themselves, and all the earth would flame with a holocaust of ecstasy and freedom'â€. As one of 13 people close to him, you must find out what this means.
Directive 11025, personnel transfer. By order of UAC Director of Research, Todd Worthington, you are to report to Phobos base, Babel-2, for reassignment. The base has suffered recent set backs in one of its top research areas and you, a contingent of marines and scientists, are to see that it gets back on track. As a secondary directive, you are also to investigate claims of “disturbances†in some of the older sections of the station.
The Honourable Company: The Great Ice is gone from this most ancient land. Strange men arrive when the sea awakens at the time of the Long Days. The Eldest among us remember the Olden Ways: our campfires glow with songs of Watchers and Wen-di-go, of Manitou and madness. Final Saturday at noon.
The Honourable Company: The Great Ice is gone from this most ancient land. Strange men arrive when the sea awakens at the time of the Long Days. The Eldest among us remember the Olden Ways: our campfires glow with songs of Watchers and Wen-di-go, of Manitou and madness. Final Saturday at noon.
The Honourable Company: FINAL ROUND The Great Ice is gone from this most ancient land. Strange men arrive when the sea awakens at the time of the Long Days. The Eldest among us remember the Olden Ways: our campfires glow with songs of Watchers and Wen-di-go, of Manitou and madness.