A minor noble family in the Trajin Empire asks you to rescue their wayward daughter, but rescuing her may require joining the ranks of the gladiators yourself. A glorious introduction to the Harvestlands campaign setting.
Your rebel strike team has kidnapped a high ranking Imperial intelligence officer. With time running out you must use her to infiltrate and destroy a top secret weapon’s facility before her pass codes are deactivated. Except Vhorta the Hutt knows your plans and his silence comes with a price.
When the world is threatened, it calls upon gatherings of it's greatest and most unique individuals; When the World is Annoyed, Inconvenienced, and all the really cool heroes are too busy, it calls upon these idiots. Oh boy, are we in trouble now! Very Rules Light, Comedy stressed.
When the world is threatened, it calls upon gatherings of it's greatest and most unique individuals; When the World is Annoyed, Inconvenienced, and all the really cool heroes are too busy, it calls upon these idiots. Oh boy, are we in trouble now! Very Rules Light, Comedy stressed.
Avalon, 1670. It's been two years since the bloodthirsty Inishman Jack O'Donnell was brought to justice, hanged by the neck until dead. His fleet has been burned to the waterline, his crew hunted down, and his treasure... has yet to be found. And you have a map. Take to the high seas in search of romance, adventure... and a fair share of booty!
While the Big Guns of the Super-Hero set are in space fighting off the latest cosmic threat, it falls to a group of street level and part-time heroes to stop a rampaging threat.
The papers have proclaimed him uncatchable - a mysterious mastermind who seems to have a thousand masks but no face of his own. Those who have spent their lives in the city's shadow know that there is no such thing as a perfect crime - nor a perfect criminal - no matter what the papers say. But how do you catch a villain who could be anyone, even one of your own?
The papers have proclaimed him uncatchable - a mysterious mastermind who seems to have a thousand masks but no face of his own. Those who have spent their lives in the city's shadow know that there is no such thing as a perfect crime - nor a perfect criminal - no matter what the papers say. But how do you catch a villain who could be anyone, even one of your own?
The papers have proclaimed him uncatchable - a mysterious mastermind who seems to have a thousand masks but no face of his own. Those who have spent their lives in the city's shadow know that there is no such thing as a perfect crime - nor a perfect criminal - no matter what the papers say. But how do you catch a villain who could be anyone, even one of your own?