Nav’k-Qar! A name lost to antiquity and feared only by the most learned scholars who know of the dread toad god’s former power. His followers long dead and the temples of the Gray One completely destroyed, the final resting place of the cult’s last riches has long been a source of speculation until now. Explore the elusive Seven Shrines of Nav’k-Qar (an adventure for 6 characters of 10th level).
It’s the 60’s. Everyone is trying not to think about nuclear devastation, women are liberated and wearing leather catsuits, and being knee deep in assassins can only mean there is a price on your head! Your characters are members of a secret organization for agents with “special†talents. The X-Men meet the Avengers (not those Avengers!) in this role playing game of espionage and superpowers.
It’s the 60’s. The cars are fast, the women are faster, and there’s no better cover for an international spy ring than as flamboyant race car drivers. It’s all about beating the clock, whether it’s racing along the dunes of the Sahara or thwarting a nomadic insurgency. Speed Racer meets James Bond in this role playing game of grand prix racing and high stakes espionage.
It’s the 60’s. Jacques Cousteau has his SCUBA, Captain Nemo’s most famous invention has been rediscovered, and bikinis are being seen everywhere. It’s a great time to get wet! Join the crew of the Nautilus II as they investigate the disappearance of a frightening new undersea weapon. Aquaman meets Voyage to the Bottom of the Sea in this role playing game of underwater adventures and superpowers.
Mentor, the SHADOWERS's computer system, is suddenly acting strange believing that they're an invading pressance on Oridorn. Since Mentor runs almost everything on the planet,the team is trapped. In order to save themselves, the Shadowers must reboot Mentor. But how do you reboot a super-computer the size of a planet?
A distress call from a planet "that shouldn't be there" sends the SHADOWERS on a mission to rescue an Alliance Security officer who is the only defense between a genocidal force and the planet's only remaining survivor; a young boy with dangerous alchemaic powers.
When the heroes left "The City" to combat the menace of the invading alien armada the sidekicks were left alone to defend "The City" just as EVIL was plotting their most nefarious crime yet.
When the heroes left "The City" to combat the menace of the invading alien armada the sidekicks were left alone to defend "The City" just as EVIL was plotting their most nefarious crime yet.
“Sidekicks Assemble!†blare the speakers at Good Guy HQ as the emergency lights flash! You scramble to put the last of the kitchen pans away and dash off to get dressed. The Heroes have been in the War Room on an emergency call with the UN for hours! The assembly call can only mean one thing: you are going into action!