No tricks, no gimmicks. Just simple old school D&D. A caravan guard gig leads to a break-neck, non-stop adventure! 7th level, pre-generated characters, each with simple (but strong) role playing hooks with other PCs.
No tricks, no gimmicks. Just simple old school D&D. A caravan guard gig leads to a break-neck, non-stop adventure! 7th level, pre-generated characters, each with simple (but strong) role playing hooks with other PCs.
Twice your group of Angels have helped Ethereals allied with the APC who want to break free of their deal with Hell - now you've been asked to help again, this time in a place like Shal-mari on Earth. Still, "What happens in Vegas..."
Are you dead? Are you playing make believe and you're so good at it that it feels real? Is this Asland or Arcadia, or HELL? "I miss mommy!" And I bet she misses you too. But you belong to me, now. And you will stay with me forever! Find your way home, and hope that you return without losing your self to the insanity.
Are you dead? Are you playing make believe and you're so good at it that it feels real? Is this Asland or Arcadia, or HELL? "I miss mommy!" And I bet she misses you too. But you belong to me, now. And you will stay with me forever! Find your way home, and hope that you return without losing your self to the insanity.
Are you dead? Are you playing make believe and you're so good at it that it feels real? Is this Asland or Arcadia, or HELL? "I miss mommy!" And I bet she misses you too. But you belong to me, now. And you will stay with me forever! Find your way home, and hope that you return without losing your self to the insanity.
The mecha pilots of the EuroRussian Union are used to turning captured technology against their enemies in the Asian Federation. It’s no surprise that when they discover a massive creature inside a wrecked alien starship, they find a way to bring it and its incredible powers under control. But when its alien masters come searching for their lost ship, will humanity put aside its own wars long enough to face them?
The mecha pilots of the EuroRussian Union are used to turning captured technology against their enemies in the Asian Federation. It’s no surprise that when they discover a massive creature inside a wrecked alien starship, they find a way to bring it and its incredible powers under control. But when its alien masters come searching for their lost ship, will humanity put aside its own wars long enough to face them?
Give me some sugar, baby! The Necronomicon has somehow created twelve copies of Ash, & whether Good or Bad, YOU are the one with a gun (as well as a chain saw & knowledge of high school chemistry, of course!). Lock & load your boomstick, & let's get groovy on some Deadites! You got what it takes to fill the shoes of the studliest guy from housewares? Yeah? Well let's find out. Rules are simple to learn and the action fast. Just bring a 20-sider!
The resurgent Empire of Thyatis has always lusted after the Kingdom of Karameikos. After one of their noblewomen was left at the altar by Prince Valen, an outraged Thyatis has launched a surprise invasion. The party members find themselves trapped Rugalov Keep, surrounded by hundreds of Thyatian soldiers! Where will they go for help? How will they warn the royal family? How will Thyatis be turned back?