Gen Con's intense Call of Cthulhu Tournament returns! Can you survive this atmospheric and deadly tournament? Role playing stressed over rules knowledge. Initial rounds are all identical. New this year Semi-final and final both on SATURDAY
Gen Con's intense Call of Cthulhu Tournament returns! Can you survive this atmospheric and deadly tournament? Role playing stressed over rules knowledge. Initial rounds are all identical. New this year Semi-final and final both on SATURDAY
The entry rounds for this semi-final round of one of the most atmospheric Call of Cthulhu tournaments are on Thursday at 8 AM, Noon and 5 PM and Friday at 9 and 10 PM. Advancement to rounds is determined by the Keeper. A certain round will not necessarily advance to a certain semi final round. The final round will be Saturday at 9 PM and will consist of those who are chosen from these rounds. The gateway is open between what was and what is.
The entry rounds for this semi-final round of one of the most atmospheric Call of Cthulhu tournaments are on Thursday at 8 AM, Noon and 5 PM and Friday at 9 and 10 PM. Advancement to rounds is determined by the Keeper. A certain round will not necessarily advance to a certain semi final round. The final round will be Saturday at 9 PM and will consist of those who are chosen from these rounds. The gateway is open between what was and what is.
The entry rounds for this final round of one of the most atmospheric Call of Cthulhu tournaments are on Thursday at 8 AM, Noon and 5 PM and Friday at 9 and 10 PM. Advancement to rounds is determined by the Keeper. A certain round will not necessarily advance to a certain semi final round. The final round will be Saturday at 9 PM and will consist of those who are chosen from these rounds. The gateway is open between what was and what is.
You are about to step into the shoes of one of the citizens of the Zone, a monolithic city that houses the last survivors of the human race. Kultists menace the conduits, stalking souls to fuel their malefic Convokations. Mystics struggle to keep the Daemonic threat in check. Machines fall away from the imperfect humans around them. Corporates profit from the chaos and the rest of the populace just tries not to get caught in the crossfire.
You are about to step into the shoes of one of the citizens of the Zone, a monolithic city that houses the last survivors of the human race. Kultists menace the conduits, stalking souls to fuel their malefic Convokations. Mystics struggle to keep the Daemonic threat in check. Machines fall away from the imperfect humans around them. Corporates profit from the chaos and the rest of the populace just tries not to get caught in the crossfire.
You are about to step into the shoes of one of the citizens of the Zone, a monolithic city that houses the last survivors of the human race. Kultists menace the conduits, stalking souls to fuel their malefic Convokations. Mystics struggle to keep the Daemonic threat in check. Machines fall away from the imperfect humans around them. Corporates profit from the chaos and the rest of the populace just tries not to get caught in the crossfire.
You are about to step into the shoes of one of the citizens of the Zone, a monolithic city that houses the last survivors of the human race. Kultists menace the conduits, stalking souls to fuel their malefic Convokations. Mystics struggle to keep the Daemonic threat in check. Machines fall away from the imperfect humans around them. Corporates profit from the chaos and the rest of the populace just tries not to get caught in the crossfire.
For the past few weeks, you've been adventuring in and around the Sentinel Mountains near Ker-Karthan, but your latest expeditions have been less than fruitful. What will be your next move? Ocean Town is a short Dragonlance adventure for three to five 2nd level characters. The adventure takes the players to a small kender village with a unique problem. Characters provided if necessary.