It's the 40th anniversary of Gen Con and it's time for some old school 1st edition AD&D. The city of Greyhawk has been brought to it's knees as no one dares travel out side the protection of the city walls. A single evil mad Monk with a weapon of unspeakable power has already killed 100's in his path. A calling goes out to the town best & bravest, to track down and eliminate this menace. But can anyone stop, The Master of the Flying Guillotine.
It's the 40th anniversary of Gen Con and it's time for some old school 1st edition AD&D. The city of Greyhawk has been brought to it's kness as no one dares travel out side the protection of the city walls. A single evil mad Monk with a weapon of unspeakable power has already killed 100's in his path. A calling goes out to the town best & bravest, to track down and eliminate this menace. But can anyone stop, The Master of the Flying Guillotine.
Explore The Warlock's Walk, an unpublished level of Maure Castle. This challenging level features a former testing ground for the various Maure family members, with traps and magic being rife! Face and defeat dangers which only the potent wizards of the Maure clan dared to challenge! DMed by Rob Kuntz, author of the Maure Castle series of adventures in Dungeon Magazine and a Gen Con Industry Insider Guest of Honor. AD&D rules, for character levels 10-14.
Explore The Warlock's Walk, an unpublished level of Maure Castle. This challenging level features a former testing ground for the various Maure family members, with traps and magic being rife! Face and defeat dangers which only the potent wizards of the Maure clan dared to challenge! DMed by Rob Kuntz, author of the Maure Castle series of adventures in Dungeon Magazine and a Gen Con Industry GoH. AD&D rules, for character levels 10-14.
Teenage superheroes at the Meyerson Academy are having a training session, what could possibly go wrong? Just a small accident that you will have to survive. This will be fun, lighthearted introductory adventure. No experience needed, rules will be taught, younger children bring a parent along to help you out.
Teenage superheroes from the Meyerson Academy go to the local mall after school and super-problems occur. This will be fun, lighthearted introductory adventure. No experience needed, rules will be taught, younger children bring a parent along to help you out.
Welcome to MezoMecca. The Vaylen are trying to gain access to a terraformed world run by a brutal theocracy styled off the Mesoamerican cultures. There's pyramids, blood sacrifice, jaguar warriors and political infighting.
Miss out on gaming today? Stay up for this special midnight edition, horror inspired Space Hero adventure. A distress beacon late in the night leads your rag tag salvage crew to a deserted ship set adrift. What lies on board might just be enough to help you retire...
Deep within Stranglethorn Jungle, Venture Company mine #147 has gone silent. In situations like this the Venture Company calls in a specially trained group known as “The Troubleshooters�. Unfortunately, they are unavailable. So, an unlikely group of misfits has been organized to take their place. Join a hodge-podge collection of guards, mining experts and administrators as they embark on what may very well be their first (and last) adventure.
Deep within Stranglethorn Jungle, Venture Company mine #147 has gone silent. In situations like this the Venture Company calls in a specially trained group known as “The Troubleshooters�. Unfortunately, they are unavailable. So, an unlikely group of misfits has been organized to take their place. Join a hodge-podge collection of guards, mining experts and administrators as they embark on what may very well be their first (and last) adventure.