The MU Skulls are back and class is in session. Join the Skulls in some Call of Cthulhu mayhem and insanity. Your investigators probably won’t survive against the horrors of the Mythos, but don't let that stop you from having a great time trying to do just that. Insanity: 103 is just one MU Skulls event. Play them all if you can!
The MU Skulls are back and class is in session. Join the Skulls in some Call of Cthulhu mayhem and insanity. Your investigators probably won’t survive against the horrors of the Mythos, but don't let that stop you from having a great time trying to do just that. Insanity: 103 is just one MU Skulls event. Play them all if you can!
All you really need to play this game is pencil and paper and pizza. And in a pinch you can skip the pencil and paper. NO BOOKS. NO DICE. In this game each typical D&D character has a problem. The game master will turn the six problems into a story. Bring me an interesting problem. The general theme of this session is Dungeons and Dragons, so your character should have something to do with one or the other. Or not. I'm very flexible.
All you really need to play this game is pencil and paper and pizza. And in a pinch you can skip the pencil and paper. NO BOOKS. NO DICE. In this game each typical D&D character has a problem. The game master will turn the six problems into a story. Bring me an interesting problem. There is no general theme for this session. This is the one where the spaceman and the knight can square off.
All you really need to play this game is pencil and paper and pizza. And in a pinch you can skip the pencil and paper. NO BOOKS. NO DICE. In this game each typical D&D character has a problem. The game master will turn the six problems into a story. Bring me an interesting problem. The general theme of this session is Space, so your character should have something to do with that. Or not. I'm very flexible.
All you really need to play this game is pencil and paper and pizza. And in a pinch you can skip the pencil and paper. NO BOOKS. NO DICE. In this game each typical D&D character has a problem. The game master will turn the six problems into a story. Bring me an interesting problem. The general theme of this session is Super Heroes, so your character should have something to do with one. Or not. I'm very flexible.
The courier is sworn to get the package to it's destination, no matter the cost. Mr. Johnson thinks he should fail, which is where you come in. Kill the courier, destroy the package. Simple job right? Yeah, that's what they always say.
Step into the shadows of Seattle in 2070, where a criminal investigation turns dark and devious. As shadowrunners, you will get to the bottom of a murder and find out what's really going on. How deep will you venture into the underworld? SR4 characters provided, just bring yourself, paper, pencils, and D6 dice.