The battle's done, and we kind of - oops, wrong universe!... The truth about Minerva has been discovered; does the crew of Serenity go back to wobbly-headed geisha doll capers? Play the crew of the TV show Firefly and the movie Serenity in a madcap adventure. Hijinks may ensue. The game is heavy on role-playing and light on rules (dice may not ever be rolled!).
The Super Justice Guild is the world’s premier superhero team. So when a massive fire spontaneously starts raging in the American West, who else would the authorities ask to respond?
The Super Justice Guild is the world’s premier superhero team. So when a massive fire spontaneously starts raging in the American West, who else would the authorities ask to respond?
In a world without superheroes, you and your new team are supposed to be the first. But, then who or what is causing so much trouble in Midwestern City? Can your fledgling team come together to stop this new menace?
It’s Jamboree time at Fort AP Hill in Virginia! Subcamp 13 is just bustling with activity: patch trading, campfires, hordes of slathering undead, s’mores. Wait, is that the Scoutmaster trying to eat your Patrol Leader’s brain? Why is the Army not letting anyone off the base? Can zombies really drive a tank? The President was going to come for the arena show, but does he really need 60 Apache gunships? Is “invasion of hungry undead� detailed in the Emergency Preparedness merit badge?
Cereal box characters (Cap'n Crunch, Tony the Tiger, and others) fight against their non-cereal counterparts (California Raisin, Mr. Peanut, and more), the winner of which must defend the food icon title against the non-food mascots (Energizer Bunny, Mr. Clean), all in an arena-style combat ring. Brouhaha and hilarity ensue. Bring a handful of six-siders and a good dose of camp to this big brawl.
The ISF has received tips that a mercenary group might be training trouble makers and idealist fanatics. The players now have to investigate further to see what is really going on.
The ISF has received tips that a mercenary group might be training trouble makers and idealist fanatics. The players now have to investigate further to see what is really going on.
Force #15A: What Are We Looking For? - Finding a Scout
Description:
The ISF has a mission to be completed. But this mission has originated from outside the organization and may have some odd things involved because of this. It all started with a strange message attached to an odder package. The party has to track down an old scout that doesn't want to be found in order to attempt to find out more about the strange delivery.