Sir Flux and friends discovered the dragon's base on the Isle of Wight, then escaped to Albion's shores. Now they plan to inform Lord Balmoric of the dragon's build-up before a well-deserved rest. 8th to 10th level characters provided. Role-playing encouraged, combat ohh-so-likely.
A prominent member of the Gearwright's Guild is dead, and it is up to the players to break into his steam-powered stronghold and recover his work for the Guild! Deadly technological traps, aggressive automated constructs, and mechanical puzzles lie between the players and their goal. Even if they survive these perils, they will come face-to-face with the cause of the Gearwright's demise... something that is better left undiscovered. Levels 6-8.
A prominent member of the Gearwright's Guild is dead, and it is up to the players to break into his steam-powered stronghold and recover his work for the Guild! Deadly technological traps, aggressive automated constructs, and mechanical puzzles lie between the players and their goal. Even if they survive these perils, they will come face-to-face with the cause of the Gearwright's demise... something that is better left undiscovered. Levels 6-8.
The Greylords are renowned around the lands as the greatest adventurers in generations. They have felled dragons, toppled kingdoms, and swam in riches beyond imagine. To serve your apprenticeship under them is a great honor. Now, knee deep in the Caverns of Madness, that honor seems a might dubious. But the 'lords know what they're doing and they're your liege. So, onward! Sure, there's been some close calls, but… wait a second… what's that?!
Each of you has been summonsed to the church of Temorkin. Autumn pleads with you to join her quest. She must travel to the city of splendor to find and help Merronis. Without hesitation the group agrees to help, for you to have heard and felt her anguish. Make haste to the Inn of the Yawning Portal before it is too late.
Each of you has been summonsed to the church of Temorkin. Autumn pleads with you to join her quest. She must travel to the city of splendor to find and help Merronis. Without hesitation the group agrees to help, for you to have heard and felt her anguish. Make haste to the Inn of the Yawning Portal before it is too late.
Two fisted pulp action adventure gets distorted into fantastical farce. A case of mistaken identity puts pretenders as the members of Justice Inc. A willingness to be silly a must, despite some mature themes. Role playing in a "one-camera" environment. An III anniversary event.
Two fisted pulp action adventure gets distorted into fantastical farce. A case of mistaken identity puts pretenders as the members of Justice Inc. A willingness to be silly a must, despite some mature themes. Role playing in a "one-camera" environment. An III anniversary event.
The ORIGINAL Dual Dungeon Duel that has been run at Gen Con for most of the last 25 years! Two teams of 10 people EACH enter the same dungeon at the same time under 2 separate GMs. Only one team will survive and be proclaimed the winners! You have six hours to find the gong, take the wand and summon the other team for battle or track down your opponents and ambush them. Magical Items, traps and tricks abound!