200 years ago, the King of Vornalia requested that each Guild in the land volunteer its greatest hero in order to retrieve the most Holy of relics. Now, evil has again captured the Relic, and the current King must again call upon his Guilds for assistance. Of course, the Guilds aren't as selfless as they once were, and Ultimate Power does things to people...
The long-dead town of Toubee has long been rumored to hide the Star of Stazinan, and now you and your crew have decided to pursue it; despite the fact that while everyone seems to know where it is, few ever venture out to retrieve it. At least no one who is talking...
Learn to play Faery's Tale, the interactive storytelling game of faery folklore for ages 6 & up. Play a pixie, brownie, sprite, or pooka at the faery tournament. Joust on bumblebee steeds, play faery iron chef, or win the pie-eating contest! Families welcome.
Learn to play Faery's Tale, the interactive storytelling game of faery folklore for ages 6 & up. Play a pixie, brownie, sprite, or pooka at the faery tournament. Joust on bumblebee steeds, play faery iron chef, or win the pie-eating contest! Families welcome.
Learn to play Faery's Tale, the interactive storytelling game of faery folklore for ages 6 & up. Play a pixie, brownie, sprite, or pooka at the faery tournament. Joust on bumblebee steeds, play faery iron chef, or win the pie-eating contest! Families welcome.
Learn to play Faery's Tale, the interactive storytelling game of faery folklore for ages 6 & up. Play a pixie, brownie, sprite, or pooka at the faery tournament. Joust on bumblebee steeds, play faery iron chef, or win the pie-eating contest! Families welcome.
Eight extremely different characters with extremely different motivations vie for the same prize. What they do when they get it is up to the lucky one that controls the item.
Representatives of House Quaesitoris were sent to Paris on a diplomatic mission. A simple errand becomes a matter of life-and-death when they discover that one of the House Leaders of the Hermetic Order has betrayed the Code, made an alliance with the King of France, and plans to destroy the Hermetic Order. The group of emissaries must battle their way home to give warning of the approaching doom.
For generations, the lure of the silky pelt of the Aychareache - not to mention the huge price they bring - has brought amateur trappers from every corner of Hlomb to the frozen North to try their luck. More than a few instant fortunes have been made on the traplines. But will you catch more than you've bargained for?