Have you ever wanted to be evil? Well then, look no further fiends. The Devil Lords are attempting a coup onto the Material Plane. Desecrate and defile enough to let your Masters dominate your plane and anything can be yours.
Have you ever wanted to be evil? Well then, look no further fiends. The Devil Lords are attempting a coup onto the Material Plane. Desecrate and defile enough to let your Masters dominate your plane and anything can be yours.
Can you release the tribe held hostage by the Lord of Pain? You have limited time before he kills them, using their sacrifice to fuel his summoning of the Death God. Approximately 16th level characters will be provided. Hack-n-slash with a good mix of role playing. Teamwork will be essential!
Can you release the tribe held hostage by the Lord of Pain? You have limited time before he kills them, using their sacrifice to fuel his summoning of the Death God. Approximately 16th level characters will be provided. Hack-n-slash with a good mix of role playing. Teamwork will be essential!
Can you release the tribe held hostage by the Lord of Pain? You have limited time before he kills them, using their sacrifice to fuel his summoning of the Death God. Approximately 16th level characters will be provided. Hack-n-slash with a good mix of role playing. Teamwork will be essential!
America. 2007. Bigotry and well justified fear fuel an undeclared war where both sides will sacrifice freedom for safety. The only hope that remains are those few who have refused to be pacified, branded or controlled - Those who call themselves the Defiant. But what will they risk to save a populace that despises them for the gifts they didn't ask to receive? A game emphasizing mature role playing in the Post Human Age with simplified rules.
America. 2007. Bigotry and well justified fear fuel an undeclared war where both sides will sacrifice freedom for safety. The only hope that remains are those few who have refused to be pacified, branded or controlled - Those who call themselves the Defiant. But what will they risk to save a populace that despises them for the gifts they didn't ask to receive? A game emphasizing mature role playing in the Post Human Age with simplified rules.
America. 2007. Bigotry and well justified fear fuel an undeclared war where both sides will sacrifice freedom for safety. The only hope that remains are those few who have refused to be pacified, branded or controlled - Those who call themselves the Defiant. But what will they risk to save a populace that despises them for the gifts they didn't ask to receive? A game emphasizing mature role playing in the Post Human Age with simplified rules.
America. 2007. Bigotry and well justified fear fuel an undeclared war where both sides will sacrifice freedom for safety. The only hope that remains are those few who have refused to be pacified, branded or controlled - Those who call themselves the Defiant. But what will they risk to save a populace that despises them for the gifts they didn't ask to receive? A game emphasizing mature role playing in the Post Human Age with simplified rules.
Throughout the last decade the Ogre-Fens encroached upon Dunnhallow Keep. It was abandoned and quickly entrenched in the muck and slime of the foul smelling swamp. Many humanoids moved in claiming the Keep for their own. Many of their daring raids into settled lands provided them with vast treasures. With the recently receding swamp waters, the Depths of Dunnhallow Keep are a source for riches and fame.