This adventure takes place within the village of Oaktown, a sleepy little hamlet with an otherworldly problem. Over the course of the last thirteen nights children have been kidnapped from their homes. After the last kidnapping a group of the kidnapped children's elder siblings had a mysterious dream about a doorway. How can they find this doorway? Where does it lead? What will they find when they get there? These young heroes will soon discover.
This adventure takes place within the village of Oaktown, a sleepy little hamlet with an otherworldly problem. Over the course of the last thirteen nights children have been kidnapped from their homes. After the last kidnapping a group of the kidnapped children's elder siblings had a mysterious dream about a doorway. How can they find this doorway? Where does it lead? What will they find when they get there? These young heroes will soon discover.
Welcome to Sector DMS (pronounced "dee-mess")! Here young clones go through their final training to be new workers and troubleshooters in Alpha Complex. But the glorious Computer has seen fit to entrust you youngsters with a vital mission: capture two mysterious strangers and save the timeline of Alpha Complex.
King Robert is dead. King’s Landing is in turmoil. House Stark is in mortal danger. Will you save it, or destroy it? “Band of Heroes� style play. You do not need to know the system, but some experience with d20 games and/or experience with George R.R. Martin’s novel “A Game of Thrones� is preferred.
A violin chair in the Boston Pops is a coveted job. And the current players are moving on or dying fast enough. According to Jimmy's father he's next on the list when a spot opens up. That's where you come in.
Star*Drive Lives! Bring the Kendai relay station back online and re-establish communications with the remote area of space known as the "Verge". Out of touch with the rest of humanity for the last 100 years.
3 months ago, an explosion in Central America echoed through the Astral Plane. Fears that it signaled a new apocalypse have calmed but Aztechnology knows what they lost in that event. Two months of investigation has revealed the final resting place of the relic and a team is sent in to recover with extreme prejudice. Blood flows as teams play as some of the most feared specialists in the world.
3 months ago, an explosion in Central America echoed through the Astral Plane. Fears that it signaled a new apocalypse have calmed but Aztechnology knows what they lost in that event. Two months of investigation has revealed the final resting place of the relic and a team is sent in to recover with extreme prejudice. Blood flows as teams play as some of the most feared specialists in the world. (2nd round, 1st Round - Fri 7pm, Prizes Awarded)
Last year ended in mutual defeat, so its up to two brave, new teams of Orcs and Hobgoblins to redeem their honor! The Temple of Knowledge, guarded by both elves and dwarves, holds the secrets of fiend-summoning. You must brave this dangerous stronghold, but beware! Your enemies are after the same lore! Remember, you're evil, so anything goes. Three GMs, two parties, one tome of forbidden lore!