Vicious pirates have been raiding local vessels and seaports, with frantic rumors telling of dark cults and sea monsters that leave only death and destruction in their wake. Sindbad and his hapless crew are wrongly accused of the latest atrocity. Can they clear their “good� names and put the true killers out of business? Join the adventure on the Arabian Seas in this easy-to-learn role playing game.
“That, oh esteemed Sindbad,� said the little alchemist, “Is the resin called Dragon’s Blood which comes only from the Isle of the Wali Yuhanna in the far ocean. Worth seventeen times its weight in gold, it is. Any sailor who could bring back a supply of it would find himself in the lap of luxury for the rest of his days, as Allah is generous.� What do you say, lads; does the lap of luxury sound good to you? After all, how dangerous can tree sap be?
Can a man run from destiny or is he doomed to run before it? They don’t spend a lot of time on philosophy on the Seven Seas, but when a mysterious passenger boards the ship, both Sindbad and his crew will come face to face with the answer.
“You know, Abu,� Sindbad said, “It’s just not normal to find a city built on stilts over the ocean when there’s a perfectly good island right there.� What can Abu say? On the Seven Seas normal is never the norm, but little did either Sindbad or the crew realize when they put into the city that they would soon be engaged in an epic battle with a million zillion monkeys.
Shadows run in the family, and that means sometimes old debts must be settled. Even though you always knew there were things dad never told you, but a call from the Draco Foundation was the last thing you'd have expected.
Did you think the Realms was all Elminster, elves and great magic items? Well, think again. It can be a hazardous, desperate place, especially for a bunch of first-level adventurers who seem to have gotten in over their heads. How about a tour of the countryside? Your lovely guides just happen to be, umm, a little orcish. Mature themes.
The year is 2058, and shadowrunners sell their unique magical and cybernetic skills to perform illegal tasks. Your fixer unexpectedly calls in the middle of the early morning. He’s never done that before, and he definitely hasn’t sent you to a meet at the Johnson’s house ASAP. What’s so urgent? Character sheets and house rules changes will be provided, but bring your d6 dice.