Defender. Jack of Hearts. Roadrunner. Sunburst. The names of all the great heroes run through your head. Your heart pounds with fear and worry for them, your heroes. As their faithful sidekicks, you have been there for them, supporting their every need. But now, in their hour of need, you have been kidnapped by the mysterious Timewarp! Who will warn the heroes? Who will get their costumes back from the drycleaners!?! A lighthearted adventure, hamming it up and silliness encouraged.
Defender. Jack of Hearts. Roadrunner. Sunburst. The names of all the great heroes run through your head. Your heart pounds with fear and worry for them, your heroes. As their faithful sidekicks, you have been there for them, supporting their every need. But now, in their hour of need, you have been kidnapped by the mysterious Timewarp! Who will warn the heroes? Who will get their costumes back from the drycleaners!?! A lighthearted adventure, hamming it up and silliness encouraged.
Just because your ancestors promised to curb the use of magic in the world doesn't mean that you feel the same way. Its time to gain the attention of the elders and the "Order of the New Millenium", its time for a new treaty and a new way of thinking!
Just because your ancestors promised to curb the use of magic in the world doesn't mean that you feel the same way. Its time to gain the attention of the elders and the "Order of the New Millenium", its time for a new treaty and a new way of thinking!
Something mysterious has happened, and it's your team's job to find out what it is. Travel to exciting new lands, meet interesting people, and find out if your trip, and more importantly your life, is truly worth the sake of discovery.
In an attempt to bolster tenuous diplomatic relations, your team must extradite Reevus the Traitor back to his home land. However, many miles of dangerous wilderness lie between you and your goal! Can you deliver him to justice? A four hour adventure for up to six players. Characters will be provided. Familiarity with D&D 3.5 is preferred. Visit www.byov.com for more info.
Four gems, seven sons, and six heroes herald an age of nihilism and apathy, Dragon Clan says. Nazis have reported the rise of an organization called the Sons of Zarathustra. The Burmese government has reported discovering the world's largest ruby. Are these signs that the prophecy is coming to pass? Department 12 wants the six of you to investigate.
Something is afoot in the city of Splendor. Strange beasties are causing a bit of havoc belowâ¦and a strange portal too. Join the members of the lucky seven as they enter the Inn of the Yawning Portal to chat with a death night, and that is just the first part of the module. This 8 hour adventure from the creators of the Final Blade saga.
Something is afoot in the city of Splendor. Strange beasties are causing a bit of havoc belowâ¦and a strange portal too. Join the members of the lucky seven as they enter the Inn of the Yawning Portal to chat with a death night, and that is just the first part of the module. This 8 hour adventure from the creators of the Final Blade saga.
The Nazis race you to the source of a powerful magic in the South American Jungles. Can you get there and unravel the mystery before they do? Is there a spy in your midst? Dr. Holdst thinks you are the ones to save the world from an ancient evil, don't let him down!