It was a nice quiet year, no vampire, no werewolves, and no gun-wielding zombies. It was quiet until, like the legendary Phoenix, Hexcorp was reborn from the ashes; but Hell had to pay overtime to do it. The Devil is not happy, and he's looking for the people who cutting into his bottom-line. Heâs using army of doppelgängers to set team against the Vampire High Council. Help save the world, from the evil Hoxcorp one more time.
It was a nice quiet year, no vampire, no werewolves, and no gun-wielding zombies. It was quiet until, like the legendary Phoenix, Hexcorp was reborn from the ashes; but Hell had to pay overtime to do it. The Devil is not happy, and he's looking for the people who cutting into his bottom-line. Heâs using army of doppelgängers to set team against the Vampire High Council. Help save the world, from the evil Hoxcorp one more time.
It was a nice quiet year, no vampire, no werewolves, and no gun-wielding zombies. It was quiet until, like the legendary Phoenix, Hexcorp was reborn from the ashes; but Hell had to pay overtime to do it. The Devil is not happy, and he's looking for the people who cutting into his bottom-line. Heâs using army of doppelgängers to set team against the Vampire High Council. Help save the world, from the evil Hoxcorp one more time.
It was a nice quiet year, no vampire, no werewolves, and no gun-wielding zombies. It was quiet until, like the legendary Phoenix, Hexcorp was reborn from the ashes; but Hell had to pay overtime to do it. The Devil is not happy, and he's looking for the people who cutting into his bottom-line. Heâs using army of doppelgängers to set team against the Vampire High Council. Help save the world, from the evil Hoxcorp one more time.
Mortimer Murphy lives in Australia. Harold Winthrop, your JI boss, has sent the team to find double M, stop his insidious plot, retrieve the sinister device and most important, set up a meeting with his boss. PC's provided, role playing stressed.
Mortimer Murphy lives in Australia. Harold Winthrop, your JI boss, has sent the team to find double M, stop his insidious plot, retrieve the sinister device and most important, set up a meeting with his boss. PC's provided, role playing stressed.
Ker-Karthan is a short Dragonlance adventure for three to five 1st level players. The adventure takes the players to the island of Northern Ergoth and the small port settlement of Ker-Karthan. From there the players will journey into the Sentinel Mountains to the west in search of fame and fortune. Characters provided if necessary. Additional information is available at http://ker-karthan.bavindale.com
4,000 years before the Battle of Yavin, the Old Republic is on the verge of victory against the fearsome Mandalorians. One last desperate hope for the Mandalorians; a daring strike on Coruscant itself! Can they succeed against the legendary Jedi knights?
4,000 years before the Battle of Yavin, the Old Republic is on the verge of victory against the fearsome Mandalorians. One last desperate hope for the Mandalorians; a daring strike on Coruscant itself! Can they succeed against the legendary Jedi knights?