Set on their way by a powerful spirit towards the Scionsâ kingdom, the Mysterium finds itself in a realm of masks and illusions. Here lies treachery for those who would seek answers in the Kingdom of Lies, and misdirection for those who seek a way home. But here, too, wait revelationsâand in a land of secrets, those are the most dangerous of all⦠All players must have played in any of episodes I, II, and III this year or in previous years.
Caught in the web of Ausano, the Mysterium finds itself being courted by three different factionsâand with no clear perception of which may be allies and which may be baiting a trap. If they choose wisely, they will go forward towards the Scions kingdom armed with magics and secrets. If they do not, one of them will face a fate beyond their comprehension. And theyâre the lucky oneâ¦Players must have played in either episode IV or V to play.
4th Edition. The year is 2070, and shadowrunners sell their unique magical and cybernetic skills in the Sixth World, dominated by the brand new wireless Matrix. Ah, destruction, your favorite word. Just a simple lab smash, but will trouble follow you home? Learn the newest edition of Shadowrun, bring your favorite d6 dice, and prepare for the future. Character sheets will be provided.
Intro to the Wickedly Errant Game System. WEGS mechanics provide high heroic sword and sorcery adventure with a Vegas-laced twist. The perfect intro to WEGS, a rag-tag assortment of Dwarves, Elves, Goblins, Gnobbits and Humnz will be plunged into the randomly generated dungeon run by the mad Gnobbit trickster Dingbitt. In WEGS, players do all they can to defy the odds because there's never any knowing what's going to happen next in the Wegsworld. It's all a matter of odds and gods - the odds of making the roll, the gods of chance. Donât be afraid - jump into the fray!
Intro to the Wickedly Errant Game System. WEGS mechanics provide high heroic sword and sorcery adventure with a Vegas-laced twist. The perfect intro to WEGS, a rag-tag assortment of Dwarves, Elves, Goblins, Gnobbits and Humnz will be plunged into the randomly generated dungeon run by the mad Gnobbit trickster Dingbitt. In WEGS, players do all they can to defy the odds because there's never any knowing what's going to happen next in the Wegsworld. It's all a matter of odds and gods - the odds of making the roll, the gods of chance. Donât be afraid - jump into the fray!
Intro to the Wickedly Errant Game System. WEGS mechanics provide high heroic sword and sorcery adventure with a Vegas-laced twist. The perfect intro to WEGS, a rag-tag assortment of Dwarves, Elves, Goblins, Gnobbits and Humnz will be plunged into the randomly generated dungeon run by the mad Gnobbit trickster Dingbitt. In WEGS, players do all they can to defy the odds because there's never any knowing what's going to happen next in the Wegsworld. It's all a matter of odds and gods - the odds of making the roll, the gods of chance. Donât be afraid - jump into the fray!
Discworld CSI: A Funny Thing Happened On The Way To The Fool's Guild
Description:
The Cable Street Irregulars are caught in a bizarre day's events in the great city of Ankh-Morpork. Murders, dark hooded figures, mysteries, clowns, and a public hanging in a light-hearted fantasy setting. Role-playing and humor emphasized; knowledge of the Discworld books not a requisite.
When a man's partner is killed, you're supposed to do something about it; it doesn't make any difference what you thought of him. A murder. A black bird. Cultists in black robes. The dark streets of the great city of Ankh-Morpork. Role-playing and humor emphasized; knowledge of the Discworld books not a requisite.
It was just another job for your pirate crew until something went wrong and you awake adrift without your memories. Navigate the foggy back-streets and mazy alleys of the island city of the Port of Deceit in search of your lost memories and reap revenge on those that took them. An urban-style adventure in the Iron Kingdoms featuring material from Five Fingers: Port of Deceit. Miniatures and characters provided.
It was just another job for your pirate crew until something went wrong and you awake adrift without your memories. Navigate the foggy back-streets and mazy alleys of the island city of the Port of Deceit in search of your lost memories and reap revenge on those that took them. An urban-style adventure in the Iron Kingdoms featuring material from Five Fingers: Port of Deceit. Miniatures and characters provided.