The village of Oakdale is a sleepy little hamlet with an otherworldly problem. One-by-one its children are disappearing and now a group of their older siblings have followed suit. When these siblings awaken in the dreamlands, they discover a twisted version of their village and must uncover its secrets before their brothers and sisters are lost forever. This is an introductory adventure to the Nevermore campaign setting for the True20 system.
The village of Oakdale is a sleepy little hamlet with an otherworldly problem. One-by-one its children are disappearing and now a group of their older siblings have followed suit. When these siblings awaken in the dreamlands, they discover a twisted version of their village and must uncover its secrets before their brothers and sisters are lost forever. This is an introductory adventure to the Nevermore campaign setting for the True20 system.
The village of Oakdale is a sleepy little hamlet with an otherworldly problem. One-by-one its children are disappearing and now a group of their older siblings have followed suit. When these siblings awaken in the dreamlands, they discover a twisted version of their village and must uncover its secrets before their brothers and sisters are lost forever. This is an introductory adventure to the Nevermore campaign setting for the True20 system.
Part 2 of "The Witch-child Trilogy." The western banks of the Greyflood are crowded with Dunlending refugees fleeing the Witch-childâs tyranny, and the heroes must protect them while preventing conflict among the proud and desperate people. The heroes also learn of the Witch-childâs search for a magical weapon lost in the Glanduin River during the days of Angmarâa weapon that could destroy the Free Peoples. The actions and sacrifices of the heroes will determine the fate of thousands, if not more.
Bring your own Middle-earth Campaign Setting character to play, or use any of the available pre-made characters.
Part 2 of "The Witch-child Trilogy." The western banks of the Greyflood are crowded with Dunlending refugees fleeing the Witch-childâs tyranny, and the heroes must protect them while preventing conflict among the proud and desperate people. The heroes also learn of the Witch-childâs search for a magical weapon lost in the Glanduin River during the days of Angmarâa weapon that could destroy the Free Peoples. The actions and sacrifices of the heroes will determine the fate of thousands, if not more.
Bring your own Middle-earth Campaign Setting character to play, or use any of the available pre-made characters.
Part 2 of "The Witch-child Trilogy." The western banks of the Greyflood are crowded with Dunlending refugees fleeing the Witch-childâs tyranny, and the heroes must protect them while preventing conflict among the proud and desperate people. The heroes also learn of the Witch-childâs search for a magical weapon lost in the Glanduin River during the days of Angmarâa weapon that could destroy the Free Peoples. The actions and sacrifices of the heroes will determine the fate of thousands, if not more.
Bring your own Middle-earth Campaign Setting character to play, or use any of the available pre-made characters.
Something evil stalks the land as the last rays of the sun fade from memory. With the legion embroiled in the north the Senate has offered up a bounty rich enough to draw all manner of "heroes". Its not a pretty lot that shows up, but we hope that it is an effective lot.
Something evil stalks the land as the last rays of the sun fade from memory. With the legion embroiled in the north the Senate has offered up a bounty rich enough to draw all manner of "heroes". Its not a pretty lot that shows up, but we hope that it is an effective lot.
With the Pope gravely ill, a mysterious secret society is killing Cardinals. Is it an attempt to weaken the forces of light or an insidious attempt to put a certain person in control of the most powerful magical artifacts on Earth?
With the Pope gravely ill, a mysterious secret society is killing Cardinals. Is it an attempt to weaken the forces of light or an insidious attempt to put a certain person in control of the most powerful magical artifacts on Earth?