"After a run gone sour, your team decided to lay low in a rural area just north of Boston. The locals haven't seemed very friendly, and the town seems awfully quiet at night. But, when you hit the stuffer shack, you heard about some big festival tonight. Things may be looking up!"
Our heroes are in a race against the forces of evil to recover the healing waters of a mystical spring before it is destroyed. They must pass the trials set before them by the guardians of the spring and defeat the forces of the vile Earl Highmoore.
Within the city walls of Berdusk a wretch of a noble wallows in his own self-pity. Two of his sonâs have died at the hands of one of his rivals and after the burial of both of them, Lord Headwater has sought you out in the hopes you can determine exactly what has happened to his boys.
Within the city walls of Berdusk a wretch of a noble wallows in his own self-pity. Two of his sonâs have died at the hands of one of his rivals and after the burial of both of them, Lord Headwater has sought you out in the hopes you can determine exactly what has happened to his boys.
Holy drek. Bodyguarding duty is usually pretty boring, but your team of highly experienced Shadowrunners have never seen the likes of this. Word on the street is that the metal-music scene is about to get shaken up, and you're going to be at the epicenter of the 'quake.
The Demon War is over. Porton has survived and her heroes now celebrate in the streets. For the Thieves Guilds though this is the perfect opportunity to make some money.
Recommended for Level 4 or higher - An army of Demons has been let loose upon the world and they are marching through the countryside towards Porton. The defenders of Keltia & Rome must band together to contain the army until help arrives.
The Army of Demons is growing and only the bravest and purest Warriors have any chance of defeating them. Paladins across the land have answered the Call and have begun to assembly in Porton in hopes of turning aside the coming tide of Darkness. More Info can be found at: Http://www.TheStorywebsite.Com
Recommend for Levels 4 and higher - A Stranger has arrived at Almurich Villa claiming to know how to close the Well of Worlds. If what he says is true than all may not be lost â can our heroes survive the Journey to the other side of the Well to retrieve the key to closing the gate. More Info can be found at: Http://www.TheStorywebsite.Com
Recommended for Level 3 or higher - Unless a way can be found to close the Well of Worlds all is lost. Almurich of White believes the answer lies in the City of Dreams â The fabled city of the White Elves. A group of brave Heroes are needed to help Almurich get to the City of Dreams safely. More Info can be found at: Http://www.TheStorywebsite.Com